3DCreative Issue005 Jan2006,

[ Pobierz całość w formacie PDF ]
issue005 january 2006 $4 / €3.25 / £2.25
Puebla
>>The Making of ‘Sangyeng’
NEW Texturing Series!
>> starting with ‘preparing a model for mapping and unwrapping’
Joan of Arc
>>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI
Digital Tutors
>>Taking a look behind the scenes of the Training Gurus
Raphael Lacoste
>>the Art Director for Ubisoft interviewed.
Rebeca
Rebeca Puebla
This is a brief “making of”about her last work “Sangyeng”.
which shows some samples of modeling, as well as the
parameters of renders, lights and shaders
019
Any Road
Francois vogels LEXUS “Any Road” Spot
Digital Tutors
An interview with the training DVD guru’s
J. Defontaine
Self taught and now a Freelancer, Jaques talks to us
Raphael Lacoste
interview with the Art Director for Ubisoft
Texturing
Our new Texturing Masterclass series starts this month
Joan of Arc
Part 5 of the continuing Tutorial
Porsche 356
the Final part - interior and wheels
10 of the best
Mathias Koehler, Ho dong la
Monsit Jangariyawong, JAKC
Harshdeep Borah, Gerardo Pascual
specimen-dareoner, Mohsen Mousavi
Scott Morgan, Vitaly Bulgarov
3dcreative
015
Zoo Publishing
005
Editor
Ben Barnes
009
Assistant Editor
Chris Perrins
025
Marketing
Kelly Payne
032
Articles
Ben Barnes
040
Interviews
Raphael Lacoste
Jaques Defontaine
Digital tutors
065
Tutorials
Richard Tilbury
Rebeca Puebla
Taylor Kingston
Luciano Iurino
Vojislav Milanovich
Giuseppe Guglielmucci
Niki Bartucci
070
Shorts Drawer
Win one 5 Double DVD Sets
Galleries
Mathias Koehler
ho dong la
Monsit Jangariyawong
JAKC
Harshdeep Borah
Gerardo Pascual
specimen-dareoner
Mohsen Mousavi
Scott Morgan
Vitaly Bulgarov.
072
Recruitment
More Jobs this month.
page 2
www.3dcreativemag.com
issue005 January 2006
contents & contributors
034
Written by industry experts such as Richard
especially for 3DCreative Magazine.
DVDs’ and a new recruitment section appears
near the end of the magazine with a selection
of vacancies from top studios!
Welcome
to January’s issue of
3DCreative and from
the Zoo Publishing
team here we would
like to wish everyone
a Happy and prosperous 2006!
Inspiration
Two stunning portfolios are presented in
the form of interviews with J.Defontaine and
Raphael Lacoste. Read how they found their
paths in this industry whilst taking in their
fantastic imagery. Our regular gallery feature
‘10 of the Best’ is here showcasing the very
best of what’s landed in our inboxes over the
past month. We are hoping to introduce anther
new feature next month, where the artists from
the previous months gallery give an overview
of how they made their images.
Phew! After writing this is seems the magazine
is growing more and more each month, our
aim is to give you excellent value for money
and to keep your creative minds engaged with
top quality viewing or a few hours (or maybe
days!).
This fifth issue is packed out as usual with
regular articles and tutorials plus some new
features as detailed below, read on and enjoy
About us
is a new company comprising
of a small team here in the Midlands UK.
This magazine is our first project which we
are hoping with the support of the community
will build into a great resource and a highly
anticipated monthly release. This issue
is supported by 3DKingdom, 3DLinks,
3DPalace, 3DTotal, 3DValley, 3DM3, the123D,
CGChannel, CGFocus, CGUnderground,
ChildPlayStudios, DAZ 3D, Deathfall, Kurv, 3D
Monkeys, 3DNuts, 3DExcelence, SpinQuad,
the3DStudio, Vocanson, CGDirectory, Digital
Tutors, M<ax-Realms and Mediaworks and
we look forward to lasting and successful
partnership with these CG community sites.
Techniques and
Tutorials
Ranging from image over views such as
Rebeca Puebla’s cover feature to latest
instalments of ultra detailed series tutorials
(yes Joan Of Arc reaches stage 5 of 8 in
another whopping 58 page extra download!)
we have a lot covered. The Porsche series by
Karabo Legwaila concludes with the Interior
and Wheels and we start a new texturing
masterclass series by Richard Tilbury, this is
non software specific, cover many texturing
aspects, such as unwrapping, high & low poly
texturing, custom painting and much more.
industry
Digital Tutors give us a run down of how their
‘CG Training Company’ started, progressed
and where they are headed. Find out about
their products and how they could enhance
your skills. A52 are inspired by the winter and
detail how they created post artistic snow
effects in Francois Vogel’s Lexus “Any Road”
Spot.
We have our monthly competition to win one of
several copies of 3DTotal’s new ‘Shorts Drawer
page 3 www.3dcreativemag.com
issue005
January 2006 editorial
Jacques
Defontaine
Hi Jacques can you tell us a bit about your-
self?
My name is Jacques Defontaine, I live in
Belgium, a little village close to Brussels. I’ve
been working in the CG industry for about 10
years and I’m self-taught. I actually studied
electronics, computer analyst and foreign lan-
guages. I couldn’t finish all of them as I tend to
get easily bored if I’m not passionate by what
I’m doing.
What made you go down the 3D route?
I’ve always been interested in Arts. When
I was a kid, I used to draw a lot, trying to
reproduce famous singers, actors or actress
for my (girl) friends at school. When I got my
first computer, a friend of mine told me about
Lightwave, I bought it and from that day on,
I knew it was what I’d do for the rest of my
live. 6 months later, Casterman publishing
was looking for artists for an ambitious game
project, The Amerzone (by Benoit Sokal). It
was my first experience, it was great and we
had a lot of fun.
You became freelance in 2004, but what made
you decide to do this than work full time for just
one company?
I think, it’s mainly because I like working on my
own… being alone without a boss standing in
my back and telling me what to do. I also want-
ed to work on different projects and being able
page 5 www.3dcreativemag.com
issue005
January
2006
Jacques Defontaine
an interview with
to choose these projects. I couldn’t really do it
at the beginning though. Another big reason is
that I can now mostly work from home… I hate
getting stuck in the traffic twice a day. It used
to taking me 2 hours per day to go to work.
If you do the math, that’s about 40 hours per
month… That’s 1 weeks work that you spend
in your car and I hate losing my time.
Besides, when you have enough jobs, you can
also make quite a bit of money, while on the
other hand, you can beg your boss for years,
just to get a little pay rise.
Being freelance do you aim to get a mixture of
work or do you just aim for one specific area?
I enjoy working in different areas but I think
my favourite would be working on movies.The
problem is, Belgium is a very small country
and it’s quite rare that we have the opportunity
to work on such projects. Besides, I’m married
page 6 www.3dcreativemag.com
issue005 January
2006
Jacques Defontaine
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • styleman.xlx.pl