3DCreative Issue002 Oct2005,

[ Pobierz całość w formacie PDF ]
issue002 OCT 2005 $4 / €3.25 / £2.25
Anne
>>Dario Picciau on his vision for his latest full-length animated feature.
Joan of Arc
>>Continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI
Michel Roger
>>The original Author of the Joan of Arc Tutorial interviewed.
Par Tingstrom
>>Interviewed
Preparing a Showreel & Portfolio
>>Richard Tilbury’s ongoing guide to a career in the 3D Computer Industry...
Dear
023
Dear Anne
Dario Piccau’s latest Animated Feature ‘Dear Anne, the
Gift of Hope’ is explored in this exclusive interview.
A Career in 3D
This month we deal with the important task of Preparing
a Showreel & Portfolio
018
3dcreative
Zoo Publishing
005
Michel Roger
Exclusive interview with the Altitude Studio’s artist
Pär Tingström
Starbreeze Studios Swedish artist
Joan of Arc
Continuing tutorials remade for Maya, LW, C4D & XSI
The Corridor
by Richard Tilbury for 3ds Max
Vladoom
Creature modeling by Ervald Kullolli for 3ds Max
Porsche 356
Car Modeling by Karibo Legiwaila for 3ds Max
10 of the best
Axel Ritter, Dave Butler, Hugues Giboire,
Serge Vasiliew, Benjamin Leitgeb,
Andrey Yamkovoy, Jiri Adamec,
Radoslav Zilinsky, Marko Milankovic
& Krishnamurti M. Costa
Boxx iPod’s
we have 2 Limited edition Boxx iPod Mini’s up for grabs
(the ones with the screens that don’t break ;-) ed.
Editor
Ben Barnes
013
Assistant Editor
Chris Perrins
033
Marketing
Kelly Payne
028
Articles
Richard Tilbury
Amr Ramadan
034
Interviews
Michal Roger
Par Tingstrom
Dario Piccau
049
Tutorials
Richard Tilbury
Taylor Kingston
Luciano Iurino
Vojislav Milanovich
Giuseppe Guglielmucci
Ervald Kullolli
Karibo Legawaila
061
Galleries
Axel Ritter
Dave Butler
Hugues Giboire
Serge Vasiliew
Benjamin Leitgeb
Andrey Yamkovoy
Jiri Adamec
Radoslav Zilinsky
Marko Milankovic
Krishnamurti M. Costa
067
page 2 www.3dcreativemag.com
issue02
October
2005
contents & contributors
Welcome
to the second issue of
3DCreative Magazine
A digital publication for
CG creatives around
the globe.
3DCreative Magazine aims to focus on
techniques, tutorials, interviews, articles,
project overviews and galleries. We will have
news and reviews too but we find that these
topics are best covered by the online news
and CG sites that thrive on daily updates.
Our magazine will focus on becoming more
of a timeless resource for artists to turn to
again and again whether you view it from your
screen or choose to print it off.
Series’ (Which is not a dull as it sounds!) A
character modeling tutorial called Vladoom by
Ervald Kullolli and a Porsche 356 Modeling
tutorial cuertosy of Karabo Legwaila.
About us
is a new company comprising
of a small team here in the Midlands UK.
This magazine is our first project which we
are hoping with the support of the community
will build into a great resource and a highly
anticipated monthly release. The ‘Support of
the Community’ is an interesting point, where
a ‘magazine for 3d artists’ is not an original
idea, the marketing and distribution of this
magazine as far as we know is a first. It follows
the principle of traditional magazines that are
sold on news stands and in many outlets but
being a digital downloadable mag the many
established web communities on the net are
our outlets and newsstands. This first issue is
supported by 3DKingdom.org, 3DLinks.com,
3DTotal.com, 3DValley.com, CGChannel.com
CGFocus.com, CGUnderground.com, Daz3D.
com, Deathfall.com, the3DStudio.com and
Vocanson.fr and we look forward to lasting
and successful partnership with these CG
community sites.
Inspiration
This month, Dario Piccau talks to us about his
latest full length animated feature ‘Dear Anne,
The Gift of Hope’, about the technology they
are using and his own personal views on the
ethos of the project. We also have interviews
with artists Par Tingstrom and Michel Roger of
‘Joan of Arc’ Fame. And as usual, we have 10
of the best images in our gallery section.
industry
A brief look at the Honda Civic, as it is Reborn
in RPA’s “Keyhole” Spot, Created Through
A52’s New Directorial Collective for Photoreal
CGI Storytelling. Also, Part 2 of our ‘Career
in 3D Compuetr Graphics’ Series which this
month guides any hopefuls through the rigors
of creating a Portfolio or Showreel.
Techniques and
Tutorials
As packed as the first issue, one of this months
continuing big selling points for many will be
Michel Roger’s famous ‘Joan of Arc’ tutorial,
recreated for Maya, Lightwave, C4D & XSI and
now onto part 2 : Modeling of the Head - Head,
Ear & Assembly. 3DSMaxer’s are treated to
the second part of Richard Tilbury’s ‘Corridor
So! Read on, be inspired, be enlightened and
enjoy 3DCreative Magazine’s second issue!
Ben Barnes
Editor
page 3 www.3dcreativemag.com issue02 October 2005 editorial
Innovatio
New BOXX workstations run all your preferred visual computing applications with perfect
finesse, plus blistering speed and stability. BOXX innovates leading edge technology to
please your biggest skeptic, combining the industry’s best microprocessors, graphics,
I/O and storage with extraordinary world-class service and support.
BOXX workstations are propelled by single and dual AMD Opteron™ processors
offering the flexibility to run 32-bit and 64-bit applications simultaneously.
Opteron processors provide the assurance that solutions are compatible,
reliable and stable,delivering high-performance computing with scalable
solutions for the mostadvanced applications.Now you can easily transition
to 64-bit computing and get outstanding investment protection
without sacrificing existing hardware and software configurations.
Go ahead. Exploit the 64-bit boundaries of your potential.
Add the secret sauce—choose NVIDIA Quadro FX by PNY
Graphics boards—to own the ultimate 3D workstation.
Powerful. Integrated.
Reliable.Supported.
BOXX® Technologies,Inc.
1.512.835.0400
www.boxxtech.com
sales@boxxtech.com
BOXX is a registered trademark of BOXX Technologies,Inc.registered in the U.S.Patent and Trademark Office.
A MD,the AMD Arrow logo,and the Opteron,and combinations thereof,are trademarks of Advanced Micro Devices,Inc.
Innovative Integration.
michel Roger
Hi could you tell us a bit about yourself?
I am 36, French, a senior modeller and I am
working at Attitude Studio in Luxembourg.
I have worked in the video games industry
for several years and for the past 2 years for
cinema and television (3D films and 3D TV
series).
What first got you started in 3D?
I really started 3D in 1993 when I realized it
was possible to make interesting things with
a PC at home, not only with an expensive
workstation. :) Back then I was really into
comic books and I found that 3D was a good
way to bring volume to my 2D drawings.
I remember a 3D test film based on a comic
book by Moebius which, unfortunately, was
never achieved. It was really this kind of thing I
was interested in 3D, much more than special
effects.
You are most commonly known for creating
your Joan of Arc scene and producing that
hugely in-depth tutorial. Does this give you
a great sense of achievement or do you get
bored of being known as the Joan of Arc guy?
Honestly, I never thought this tutorial would be
such a hit and have such a long lifespan.
I thought that eventually someone would come
up with a better one and more in line with the
techniques and tools available now (it was
made with Max 3 and 4) but it does not seem
to be the case. I don’t consider this tutorial as
a major achievement. It was something I did
like that, just to help the French community
page 5 www.3dcreativemag.com issue 02 october 2005 interview : michel roger
an interview with
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • styleman.xlx.pl