3DCreative Issue027 Nov2007,

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Issue 027 November 2007 $4 / €3.25 / £2.25
JAMESBUSBY
ARTICLES
Halo 3 & “How do you take time...?”
INTERVIEWS
James Busby, ‘SOFA Studio’ & ‘Pacificom Multimedia’
GALLERIES
Krishnamurti M. Costa, Tamás Tóthfalussy, Ognian Bonev and more!
MAKING OF’S
‘Compass and Paperclip’ by Volkan Kacar and ‘Drum Kit 101’ by Daniel Anderson
TUTORIALS
‘Environmental Lighting’, ‘Character Creation: Making a Next Gen Monster’ and
We chat with Ark VFX artist, James Busby. Find out what he has to say inside!
CONTENTS
EDITORIAL
Welcome to
3DCreative Issue 7.
This month we feature
the penultimate
instalment of the ‘3D
Environment Lighting’
tutorial series, so
be sure to lip to the
back of the magazine
to check out how to
light an interior scene
by candlelight! If
you’ve missed any
of the previous parts
of this series, don’t
fret - you can pick up all the back issues of 3DCreative Magazine here:
.
Tutorial-wise, we also have
a couple of other treats for you this month, of course; Wayne Robson
has written a great little tutorial on his ‘speed sculpting’ techniques in
ZBrush, which is a deinite must-read, and the talented Gavin Goulden
has also created a special tutorial for us on how to create a next gen
character (part two will follow next month)! Both are great reads - check
out the page numbers for this month’s content on the right! We’ve also
put together a great variety of interviews for you this month, featuring
the extremely talented James Busby from Ark VFX, as well as two rather
different studio interviews; we talk to the co-founder and director of the up-
coming animation studio, SOFA Studio, and we also catch up with Darrell
Ratliff from the architectural visualisation company, Paciicom Mulitmedia.
So be sure to check them all out whilst you’re taking a breather from all
that hard-core 3d-ing this month!
Enjoy this month’s issue! Ed.
CONTENTS
What’s in this Month’s Issue...
001
JAMES BUSBY
Ark VFX 3D Artist
007
SOFA STUDIO
An Animation House Based in Taipei, Taiwan
018
PACIFICOM MULTIMEDIA
Interview with Darrell Ratliff
025
HALO 3
Method Studios Creates a New Experience
034
HOW DO YOU TAKE TIME...?
Find Out What 3D Artists Had To Say
040
STYLISED ANIMAL CHALLENGE
This months 10 Hyena Finalists
047
GALLERIES
10 of the Best 3D Artworks
06
ENVIRONMENTAL LIGHTING
Part 5 for 3ds Max, Maya, C4D, LW & XSi
07
CHARACTER CREATION
Part 1 of Making Of a Next Gen Monster
074
SPEED SCULPTING
Wayne Robson Shows Us How to ‘Speed Sculpt’
08
COMPASS & PAPERCLIP
Project Overview by Volkan Kacar
093
DRUM KIT 101
Project Overview by Daniel Anderson
098
RECRUITMENT
Job Vacancies
108
ABOUT US
Zoo Publishing Information & Contacts
11
MAGAZINE VIEWING TIPS
For optimum viewing of the magazine, it
is recommended that you have the latest
Acrobat Reader installed. You can download
it for free here:
EDITOR
Lynette Clee
CONTENT
Tom Greenway
Lynette Clee
Warin Pismoke
Richard Tilbury
Chris Perrins
Ben Barnes
LEAD
DESIGNER
Chris Perrins
To view the many double-page spreads featured in 3DCreative
magazine, you can set the reader to display ‘two-up’, which will show
double-page spreads as one large, landscape image:
>> 1. Open the magazine in Reader
>> . Go to the ‘View’ menu, then ‘Page display’
>> 3. Select ‘Two-up Continuous’, making sure that ‘Show Cover Page’
is also selected
LAYOUT
Chris Perrins
Bobby Brown
FREE STUFF!
Wherever you see
this symbol, click it to
download resources,
extras and even
movies!
MARKETING
Lynette Clee
page
Issue 07 November 007
CONTRIBUTORS
CONTRIBUTING ARTISTS
Every month, many creatives and artists around the world contribute to
3DCreative magazine. Here you can read all about them. If you would like
to be a part of 3DCreative or DArtist magazines, please contact
FLORIAN
WILD
Otherwise known as
“Floze” since kinder-
garten (even by his
Grandma), started CG
when he was eight,
with Dpaint & some
very basic D animation software. He wanted
to create fabulous worlds, such as the ones he
discovered in games like Monkey Island, Le-
Chuck’s Revenge. He started 3D when he was
15, & got into the industry at 18. He currently
works as a buccaneer Artist & TD.
These wonderful people are responsible for
creating our new 3D Environment Lighting
Tutorial series for 3ds Max, Cinema 4D,
LightWave, Maya & Softimage XSi. Most of
them have been with us since the Joan of Arc
series and many also worked on the highly
popular Tuc-Tuc series...
LUCIANO
IURINO
Started back in
‘94 with 3DStudio
on MS-Dos as a
Modeller/Texture
Artist. In 001, he co-
founded PM Studios
and still works there as Lead 3D Artist. They
recently developed the videogame “ETROM
– The Astral Essence”. He also works freelance
for magazines, web-portals, GFX & videogame
companies. He recently left the 3DS Max
environment to move on to XSI.
GIUSEPPE
GUGLIELMUCCI
Is a Freelance 3D
Modeller/Animator.
He began using
computers with the
epoch of the vic0 &
Cinema4d was his
1st 3D software. He started working in the ield
of CG in 1999 in Commercial Design. In ‘03
he worked on “ETROM - The Astral Essence”,
an RPG video-game for PC, developed by
PMstudios. He currently hopes to work in the
video-games industry & develop his own game.
NIKI
BARTUCCI
Is a Freelance 3D
Modeller, in
Italy. She started
working in the ield of
Computer Graphics in
000 as an Illustrator
& Web Designer. In 003 she started using 3D
software, such as C4D & 3DS Max. In that year
she worked on “ETROM - The Astral Essence”,
an RPG video-game for PC, developed by
PMstudios. She is currently a freelancer,
specialising in commercials.
WOULD YOU LIKE TO CONTRIBUTE TO
3DCREATIVE OR 2DARTIST MAGAZINE?
We are always looking for tutorial artists, gallery submissions, potential
interviewees, Making Of writers and more. For more information, send a
link to your work here:
page 3
Issue 07 November 007
CONTRIBUTORS
JAMES
BUSBY
Is a 7 year old 3D
Artist from Belfast
who’s mostly into
character modelling
although he actually
does a bit of
everything. He’s been working professionally
now for about 5 years, most of which has
been spent at Ark VFX. Other hobbies include
movies (obviously) cars, travelling, climbing and
generally trying not to take things too seriously.
WAYNE
ROBSON
Wayne Robson is a
freelance digital artist
& professional author
living in Durham,
England, behind a
keyboard. He’s sure
he had a life at some point, but isn’t quite sure
where it disappeared to (he’s quite sure he
did have one at some point, though). Wayne’s
DVDs are available through Kurv Studios,
including his series ‘Get into ZBrush’.
DANIEL
ANDERSON
Is a 19 year old
student currently living
at home, in Ireland,
where he’s currently
studying game
design. He’s basically
interested in anything that has a pixel associated
to it! He uses 3ds Max and V-Ray for rendering
and modelling, and is still relatively new to the
whole 3D thing – although he’s sure he’s moving
pretty fast! He also uses Photoshop, Paintshop
Pro, ZBrush… too many to name really!
VICK
WANG
Is the director and
co-founder of SOFA
Studio, and is an
acclaimed Animation
Director and VFX
Supervisor. He
developed his technical and artistic expertise
working in the international CGI ilm and
commercial production scene, collaborating with
many production companies across the globe.
GAVIN
GOULDEN
Is a Freelance
Character Artist based
in Vancouver, BC. He
has over 3 years of
experience ranging
from mobile to next
generation games, and specialises in creating
high detailed characters. He has contributed
multiple tutorials to the community, and can
often be seen posting on game art forums and
participating in game art competitions. See
his online portfolio:
VOLKAN
KACAR
Volkan Kacar was
born in Turkey in
198. He “met” CG
and 3ds Max in 1999-
000, and learned 3ds
Max through just a
book. Since then he has worked with a couple
of architectural design companies, using his
CG skills. He now works on compositing and
architectural design as a freelancer, and more
lately he has introduced modo to his hobbies.
page 4
Issue 07 November 007
www.3dcreativemag.com
page 4
Issue 07 November 007
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