3DCreative Issue009 May2006,

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ISSUE009 MAY 2006 $4 / €3.25 / £2.25
SWORD
>> Follow our new ‘step by step’ tutorial to create
‘SwordMaster’ (this months cover image) from head to
armour, 8 months in a row! >>
EVE ONLINE
>>CCP’ s Kari Gunnarsson talks to us about the
online gaming pheonomenon>>
DIGITAL ART MASTERS
>>more exclusive content from this new and
amazing digital art overview book>>
FRED BASTIDE
>> Self taught CG artist and monster obsessed!
JUAN SIQUIER
>> 3d Modeler & Texture Painter
TEXTURING MASTERCLASS
>> Texturing a scene part 2 by Richard Tilbury
PROJECT OVERVIEWS
>> ’Nintendo’ by Michael Knap & ‘Furniturecluster’ by Mathias Koehler
MASTER
051
SWORDMASTER
Modeling the Head - part 1 of 8
030
EVE ONLINE
CCP’s Kari Gunnarsson
007
FRED BASTIDE
Self-taught and Monster obsessed!
014
JUAN SIQUIER
3D Modeler and texture painter
3dcreative
052
MASTERCLASS
Texturing a Scene part 2
EDITOR
Ben Barnes
ASSISTANT EDITOR
Chris Perrins
MARKETING
Lynette Clee
DESIGNERS
Matt Lewis
Martin Shaw
Bobby Brown
Adam Shaw
ALPINE A443
Car modeling by d’Ettorre Olivier-Thomas part 1
INTERGRATING 3D
objects into 2D environments by Neil Maccormack
088
NINTENDO
by Michael Knap
FURNITURE CLUSTER
by Mathias Koehler
ARTICLES
Kari Gunnarsson
INTERVIEWS
Fred Bastide
Juan Siquier
104
WIN!
Hyper Realistic Creature Creation books
TUTORIALS
Richard Tilbury
Bogdan Suman Horduna
Luciano Iurino
Vojislav Milanovich
Giuseppe Guglielmucci
Niki Bartucci
d’Ettorre Olivier-Thomas
Neil Maccormack
043
GALLERIES
10 of the Best
HYPER REALISTIC!
Creature Creation by Erick Miller, Paul Thuriot & Jeff Unay
105
RECRUITMENT
Job Vacancies
MAKING OF
Michael Knap
Mathias Koehler
Juliano Castro
108
ABOUT US
Zoo Publishing Information & Contacts
GALLERIES
Stepan (o)ne Grakov
Adam L. Banks
Jean-Marc Labal
Sven ‘Dean’ Rabe
Nazif Erbay
Theodor Groeneboom
Szabolcs Matefy
Marcus Dallmann
Axis Animation
Alexander Melentiev
page
www.3dcreativemag.com
Issue009 May 006
Contents
062
080
093
040
of techniques and topics and you can still
purchase any back issues if you missed a
part! We start ‘Alpine A443’ an in depth Car
modeling tutorial in 3 parts by Dettore Olliver
Thomas. Parts 2 will follow in the next issue.
Neil Maccormack has written an exclusive
tutorial on ‘Intergrating 3D objects into 2D
environments’. This skill has been fairly
overlooked and we thought it time to show
you how! The ‘Making Of’s’ section this month
features ‘Nintendo’ by Michael Knap &
‘Furniturecluster’ by Mathias Koehler. We also
have a look at ‘Robo’ by Juliano Castro, which
features in the www.3dtotal.com book ‘Digital
Art Masters’.
ABOUT US
is a new company comprising
of a small team here in the Midlands, UK.
This magazine is our irst project which we
are hoping, with the support of the community,
will build into a great resource and a highly
anticipated monthly release. The ‘support of
the community’ is an interesting point, where
a ‘magazine for 3d artists’ is not an original
idea, the marketing and distribution of this
magazine, as far as we know, is a irst. It
follows the principle of traditional magazines
that are sold on news stands and in many
outlets, but being a digital downloadable
mag the many established web communities
on the net are our outlets and newsstands.
3DCreative is supported by 3dexcellence,
3dkingdom, 3dlinks, 3dm, 3dmonkeys, 3dnuts,
3dpalace, 3dresources, 3dtotal, 3dvalley,123d,
ambiguous arts, cgchannel, cgdirectory,
cgfocus, cgunderground, childplaystudios,
daz3d, deathfall, digitaltutors, kurv studio,
max-realms, mediaworks, rendezvous3D,
spinquad, subdivision, the3dstudio, thebest3d,
vocanson & vanishingpoint.
ISSUE009 MAY 2006 $4 / €3.25 / £2.25
SWORD
MASTER
FRED BASTIDE
>>Self taught CG artist and monster obsessed!
JUAN SIQUIER
>>3d Modeler & Texture Painter
TEXTURING MASTERCLASS
>>Texturing a scene part 2 by Richard Tilbury
PROJECT OVERVIEWS
>>’Nintendo’, ‘Roof Garden’ & ‘Furniture Cluster’
WELCOME
Once again to another packed 3DCreative.
Biggest news this month is the addition of our
new ‘SwordMaster’ Tutorial. Over the next 8
months we will see the creation of the real-time
cover character from the beginning to the
end. Not only this, we have had it created in
3DSMax, Maya, Cinema 4D, Lightwave and
Softimage XSI!
INSPIRATION
3 Interviews this month alongside some
amazing artwork. Fred Bastide, Juan Siquier &
Vitaly Bulgarov tell us how they work and give
us insight into the methods which have made
them world class 3D artists.
TECHNIQUES AND
TUTORIALS
Apart from SwordMaster, this months
includes the 5th instalment of our ‘Texturing
Masterclass’ series, ‘Texturing a Scene’ part
2. The series has covered a wide range
INDUSTRY
Exclusive! In this Issue, we talk to Kari
Gunnarsson from CCP, creators of the giant
online game ‘Eve’. From concept to online we
ind out the truth!
We look forward to lasting and successful
partnerships with these CG community sites.
page 3
www.3dcreativemag.com
Issue009 May 006
Editorial
>>complete low-poly character creation starts here!>>
EVE ONLINE
>>CCP’ s Kari Gunnarsson talks to us about the
online gaming pheonomenon>>
DIGITAL ART MASTERS
>>more exclusive content from this new and
amazing digital art overview book>>
Every month, many artists from around the world
contribute to 3DCreative Magazine. This month,
we would like to thank the following for their time,
experiences and inspiration.
Fred Bastide
Montreux, Switzerland
I have been practicing
sculpture & drawing since
childhood. Artistic activities
have always been very
important for me, and art truly is my way of life. I got
a classical artistic education, and I’m a graduate
of the Ecole des arts appliqués de Vevey & Ecole
supérieure d’arts décoratifs de Genève. However,
I’m a self taught cg artist. I principally use computer
generated images in addition to traditional art, I like
to marry old and new techniques to make artworks.
Mathias Koehler
3D artist > Freelancer >
Braunschweig, Germany >
I’m dealing with 3D for about
3 and a half years. My focus
is modelling, lighting and
texturing. Through CG I became interested in art
in general and also started drawing. Currently I’m
a student of Industrial Design at Braunschweig
School of Art. I’m addicted to coffee, books and
electronic music.
Juan Siquier
Born in Albacete / Spain
Before CG world I used to
spend my days painting
in traditional mediums &
showcasing my art in many
expositions. since 2000 I have spent more time
self learning computer graphics. I have been a web
designer in a small local company and freelance
graphic designer, I am currently working as a 3d
modeler and texture painter on a feature animation
called “Dear Anne, the gift of hope” at 263ilms in
Milan, Italy.
Michael Knap
3D Artist > 3d-animation.
dk, Denmark. I have been
working professionally with 3d
modelling, texturing and a little
animation for the past 1½ year.
I started out right afterschool being headhunted for
the occupation. Most of the time I make interactive
real-time models, but recently I was put on high
quality realistic renderings. 3DS MAX is my current
weapon of choice. Hope I will be doing more
commercials in the future and maybe take part in
the character animation part.
Neil Maccormack
freelance 3d artist >
Bearfootilms> Geneva
Switzerland. i was irst exposed
to 3d at university where a
house friend was using a very
early version of LW on the amiga and i was just
hooked since then. It took me a few years after that
to start producing my own 3d images and animation
but i soon realized that it was what i wanted to do.
I have been working freelance now for the past 2
years after starting my own and very small studio in
Geneva switzerland where i live.
page
www.3dcreativemag.com
Issue009 May 006
Contributors
tutorial artists
Luciano Iurino
I started back in 1994 with
3D Studio on MS-Dos as
modeler/texture artist. In 2001
I co-founded PM Studios (an
Italian videogame developer)
with some friends and I still work for it as Lead 3D
Artist. Recently we have developed the videogame
“ETROM – The Astral Essence”. I also work as
freelancer for different magazines, web-portals,
gfx and videogame companies. Recently I left the
3dsmax environment to move on XSI.
Vojislav Milanovic
3D modeler & animator, vfx
compositor, Anigraph studio,
Banja Luka, Bosnia
Self though allround 3D guy,
started to doodle around in
3D about 8 years ago. In the last 5 years I have
done a lot of various things from print and TV ads
to gaming & movie graphics. Currently involved in
multimedia study and character developing for an
animated feature movie. One of my carrer goals
is to work in a large studio and make my own
animated movie.
Niki Bartucci
3d modeler > Freelancer
Bari, Italy > I started working in
the ield of Computer Graphics
in 2000 as an illustrator & web
designer. In 2003 I started
using 3d graphic software such as Cinema4D &
later 3d Studio Max. That year I worked on ETROM
- The Astral Essence, RPG video-game for PC,
developed by PMstudios. Currently I’m a freelancer
& I specialise in commercials. I Like 3d graphics
and video-games, especially RPG & RTS video-
games.
niki@pikoandniki.com www.pikoandniki.com
Taylor Kingston
3D artist > Digital Illusions
(DICE) > London Ontario,
Canada > Started out with 3D
on Studio Max 1. Self taught
through high school, going
to Sheridan College for tradition art, and Seneca
College for Computer Animation where I switched
over to Maya. Hoping to one day break into ilm,
perhaps even getting into the directing side one
day. Currently working at Digital Illusions as an
object artist.
Giuseppe
Guglielmucci
3d modeler / 3d animator >
Freelancer > Bari, Italy > I
have began to use computers
with the epoch of the vic20
and Cinema4d was my irst 3d software. I started
working in the ield of CG in 1999 in commercial
design. In 2003 I worked on ETROM - The Astral
Essence, RPG video-game for PC, developed by
PMstudios. Currently I’m a freelancer specialising
in commercials, hoping to work in the video-games
industry and develop my own game.
piko@pikoandniki.com www.pikoandniki.com
page
www.3dcreativemag.com
Issue009 May 006
Contributors
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