3DCreative Issue017 Jan2007,

[ Pobierz całość w formacie PDF ]
Issue017 January 2007 $4 / €3.25 / £2.25
New year, new look and a new line up of the best interviews,
articles, tutorials and making of’s!
ARTICLES
‘Making ‘Those Chairs’’, ‘Flushed Away’ & Top Advice for Aspiring Artists!
INTERVIEWS
Bingo Studio & Michael van den Bosch
GALLERIES
Anna Celarek, Tiziano Fioriti, Piotrek Gruszka, Arnaud Servouze & More!
MAKING OF’S
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek
TUTORIALS
New 6-part Series for 5 Packages: Tuc Tuc, plus Posing & Rigging in 3DS Max
CONTENTS
EDITORIAL
Hello once again
to 3DCreative
Magazine. After over
a year in business
we have decided to
push the bar a little
further... We have
an enourmous list
of great interviews,
articles, making of’s
and tutorials ready for
you this year, and we
guarantee that every
magazine will be as
good as, if not better
than, this month’s monster issue! We hope you all had a good New Year,
plus any other celebrations over the December period. Early January for
us is usually a case of “back to work blues”, but im rather (sadly) excited
about getting back to the desk and putting together the new issues of
both 3DCreative and DArtist mags, checking out all of the new gallery
submissions and reading through all those interview answers, learning a
thing or two from one of the many great tutorials we have on offer, and
also (ashamedly) looking forward to ploughing through my 500+ email
inbox from the festive period, to see what you guys have said about the
mags and what suggestions you have all made. Hopefully I’ll have the
inbox cleared by late February, but keep the mails coming in anyway
as we do reply to every single one of you! A big thanks to all of you for
keeping us going, and also to all of our contributors, some of whom give
up their time (usually around very busy schedules) to bring quality content
to the masses! All the best for the New Year, Ed & the 3DCreative Team.
Issue017 January 2007 $4 / €3.25 / £2.25
CONTENTS
What’s in this Month
BINGO STUDIO
Shanghai’s Offering to the Future of CG Art
005
MICHAEL VAN DEN BOSCH
Freelance Illustrator
014
THOSE CHAIRS
Making the Short Movie
020
FLUSHED AWAY
Dreamworks & Aardman Combine!
024
New year, new look and a new line up of the best interviews,
articles, tutorials and making of’s!
ARTICLES
Making ‘Those chairs’, Flushed Away & Top Advice for Aspiring Artists!
INTERVIEWS
Bingo Studio & Michael van den Bosch
GALLERIES
Anna Celarek, Tiziano Fioriti, Piotrek Gruszka , Arnaud Servouze & More!
MAKING OF’S
Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek
TUTORIALS
New 6 part Series for 5 packages : Tuc Tuc & Posing & Rigging with a 3D Max Biped
INSPIRING ADVICE
Industry Expert Advice for all!
057
GALLERIES
10 of the Best 3D Artworks
065
TUC TUC
for 3DSMax, Maya, C4D, LW & XSi
075
POSING & RIGGING
with 3DStudio Max Bipeds by Wayne A. Robson
077
REVOLUTION
Project Overview by ZhangYang
085
FORD MUSTANG
Project Overview by Zdenek Urbánek
095
RECRUITMENT
Job Vacancies
103
ABOUT US
Zoo Publishing Information & Contacts
106
EDITOR
Ben Barnes
MARKETING
Lynette Clee
FREE STUFF!
Keep an eye out for
similar symbols to this
throughout the mag.
Wherever you see
this symbol, click it to
download resources,
extras and even movies!
ASSISTANT EDITOR
Warin Pismoke
ADDITIONAL
CONTENT
Tom Greenway
Lynette Clee
Warin Pismoke
Richard Tilbury
Chris Perrins
LAYOUT
Ben Barnes
Alex Price
Bobby Brown
page
Issue 017 January 007
CONTRIBUTORS
LUCIANO
IURINO
I started back in
1994, with 3DStudio
on MS-Dos, as a
Modeller/Texture
Artist. In 2001, I co-
founded PM Studios
& still work for it as Lead 3D Artist. Recently we
have developed the videogame “ETROM – The
Astral Essence”. I also work as a freelancer
for different magazines, web-portals, GFX &
videogame companies. Recently I left the 3DS
Max environment to move on to XSI.
CONTRIBUTING
ARTISTS
Every month, many creatives and artists from around the world contribute
to 3DCreative Magazine. Here you can read all about them. If you would
like to be a part of either 3DCreative or DArtist Magazines, please
contact
ben@zoopublishing.com.
Tuc-Tuc Tutorial Artists: these wonderful people
are responsible for translatiing our 3DSMax
content for Cinema 4D, Maya, Lightwave &
Softimage XSi. Most of them have been with us
since the Joan of Arc series and have all worked
on the highly popular Swordmaster Series...
VOJISLAV
MILANOVIC
3D Modeller, Animator,
VFX Compositor,
Anigraph Studio,
self-taught, all-round
3D-guy. I started to
“doodle” around in
3D about 8 years ago. In the last 5 years I have
done a lot of various things from print & TV
ads to gaming & movie graphics. I’m currently
involved in multimedia study & character
developing for an animated feature movie. One
of my goals is to make my own animated movie.
BOGDAN
HORDUNA
3D VFX Artist in Iasi,
Romania. I started
back in 1999 with
3DStudio Max, but in
2000 trained in Maya.
I’ve been a Modeller
and Texturer for few 3D animated movies &
two games. I’m also a ‘Modeller, Dynamics &
Particles, Lights & Render Supervisor’ for many
commercials, musical video-clips and industrial
presentations.
NIKI
BARTUCCI
Freelance 3D
Modeller, Italy. I started
working in Computer
Graphics in 000 as
an Illustrator & Web
Designer. In 2003, I
started using 3D software, such as C4D and,
later, 3DS Max. In 2000, I worked on “ETROM
- The Astral Essence”, RPG video-game for
PC, developed by PM Studios. I’m currently
a freelancer & specialise in commercials. I
especially like RPG & RTS video-games.
GIUSEPPE
GUGLIELMUCCI
Freelance 3D
Modeller/Animator.
I began using
computers with the
epoch of the Vic 0
& Cinema4D was my
1st 3D software. I started working in the ield
of CG in 1999 in commercial design. In 2003 I
worked on “ETROM - The Astral Essence”, RPG
video-game for PC, developed by PM Studios.
Currently I’m hoping to work in the video-games
industry & to develop my own game.
page 3
Issue 017 January 007
CONTRIBUTORS
ZDENEK
URBÁNEK
Liberec, Czech
Republic.
My irst experience
with 3D Graphics was
in 2001. It was a Bryce
3D where I created my
irst image, after I started learning in 3DStudio
Max. I would like work in game development,
or ilm. Now it is mostly my hobby and now I’m
working on my own game with my friend.
MICHAEL
VAN DEN
BOSCH
Freelance Illustrator/
Character Designer,
Netherlands. I love
to sketch characters
with a pencil and bring
them to life with my computer. The thing I focus
on are the eyes and the personality. My main
goal is creating artwork with a message. I hope
to see myself doing this for many more years,
because there’s nothing like being self-employed.
FRANKINO
LUPO
Frankino has recently
joined our team
creating the Lightwave
version of ‘Tuc Tuc’.
Frankino works as
a web designer and
pixel artists amongst other things.
ZHANG
YANG
3D Modeller/Texture
Artist/VFX Compositor,
China, self-taught, all-
round. 3DS Max was
my irst 3D software
and then I switched
over to Maya through 2002. Now I also use C4D,
Z-Brush, Mudbox and like traditional painting. I’ve
worked for a video-game company, animation
studio and TV station. At present, I’m a freelancer.
My goal is to work for the movie industry.
WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE?
We are always looking for tutorial artists, gallery submissions, potential interviewees, making of writers and more. For more information, send a link to
your work here:
warin
page 4
Issue 017 January 007
www.3dcreativemag.com
page 4
Issue 017 January 007
Shanghai Bingo Digital-Media
Technology Co. Ltd. is a group
composed of young artists devoted
to developing CG arts. All members
of the team have a wide range of
experience in processing CG movies
and cartoons. Within a year Bingo
had prestige in the industry and
quickly collected briefs from
‘Fudan Shangke’ & ‘Coca
Cola’. Subsequently,
they now work for
worldwide well-known
companies such as
‘News QQ’, ‘Maiken
Light’ and more...
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • styleman.xlx.pl