3DCreative Issue003 Nov2005,

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issue003 November 2005 $4 / €3.25 / £2.25
Giboire
Interview with Ninja Theory Studio’s Art Director
Joan of Arc
>>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI
Rio Grande
>>the Making of Rio Grande by Andrey Yamkovoy
Vacant Planet
>>an interview with Chris Neuhahn
Win 3D Palace Training DVD’s
>>we have 5 sets to give away
Hugues
029
Hugues Giboire
Continuing our ‘Careers in the CG Computer Industry
series, we have an exclusiv interview with Ninja Theory
Studio’s Creative Director Hugues Giboire
Toy Story is 10!
The Movie that started it all is 10 years old this month
Chris Neuhahn
Creator of the Vacant Planet series talks to 3DCreative
James Ku
Exclusive Interview
Jorge Baldeon
Exclusive Interview
Joan of Arc
Continuing Tutorials for Maya, XSi, C4d & LW
The Corridor
The last part of this texturing tutorial
Rio Grande
The Making of Rio Grande by Andrey Yamkovoy
Porsche 356
Part 2 of this Car Modeling tutorial by Karabo Legwaila
10 of the best
Jorge Baldeon, Axel Ritter, Jonas Thornqvist,
Benjamin Brosdau, Marcelo Eder,
Bonar Siregar, Dorian Bushi, Michael Knap,
Rudolf Herczog, & Dave Butler.
024
3dcreative
019
Zoo Publishing
005
Editor
Ben Barnes
012
Assistant Editor
Chris Perrins
054
Marketing
Kelly Payne
046
Articles
BVHE & Image.net
Hugues Giboire
Richard Tilbury
Ben Barnes
056
070
Interviews
James Ku
Chris Neuhahn
Jorge Baldeon
040
Tutorials
Richard Tilbury
Karabo Legwaila
Andrey Yamkovoy
Taylor Kingston
Luciano Iurino
Vojislav Milanovich
Giuseppe Guglielmucci
082
3D Palace DVD’s
We have 5 sets of 4 Training DVD’s from the 3D
Palace team to give away.
Galleries
Jorge Baldeon
Axel Ritter
Jonas Thornqvist
Benjamin Brosdau
Marcelo Eder,
Bonar Siregar
Dorian Bushi
Michael Knap,
Rudolf Herczog
Dave Butler
page 2
www.3dcreativemag.com
issue 03
November 2005
contents & contributors
Welcome
to the 3rd issue of
3DCreative Magazine
A digital publication
for CG creatives
around the globe.
3DCreative Magazine focuses on techniques,
tutorials, interviews, articles, project over
views and galleries. We have news and
reviews too but we find that these topics are
best covered by the online news and CG sites
that thrive on daily updates. Our magazine
will focus on becoming more of a timeless
resource for artists to turn to again and again
whether you view it from your screen or
choose to print it off.
3DCreative magazine customers free, as an
extra download. Please follow the instructions
on page 54 to get it now! Plus, if you are
new to 3DCreative then don’t forget that you
can get the previous 2 parts of the tutorial by
purchasing the last 2 issues. 3DS Maxer’s
are treated to the 3rd and final part of Richard
Tilbury’s ‘Corridor Series’ (Which is not a dull
as it sounds!), The making of ‘Rio Grande’
by Andrey Yamkovoy and the 2nd part of the
modeling for Karabo Legwaila’s ‘Porsche 356’.
thriving after the release of Pixar’s Toy Story,
we celebrate by taking a look at the imminent
release of the 10th Anniversary Special Edition
Toy Story 1 & 2 DVD set.
About us
is a new company comprising
of a small team here in the Midlands UK.
This magazine is our first project which we
are hoping with the support of the community
will build into a great resource and a highly
anticipated monthly release. The ‘Support
of the Community’ is an interesting point,
where a ‘magazine for 3d artists’ is not an
original idea, the marketing and distribution of
this magazine as far as we know is a first. It
follows the principle of traditional magazines
that are sold on news stands and in many
outlets but being a digital downloadable mag
the many established web communities on
the net are our outlets and newsstands. To
obtain information on how you can become
a 3dcreative reseller, or to view the list of
3DCreative Mag supporting sites, take a look
at the ‘About’ section on page 87, and we look
forward to lasting and successful partnership
with these CG community sites.
Inspiration
Hugues Giboire is Creative Director of Ninja
Theory Studios, and has kindly taken time
from his schedule to offer advice to all in this
interview, which completes the ‘Careers in 3D
Computer Graphics’ series of articles.
Techniques and
Tutorials
This issue, in a continuing trend for 3DCreative
is even bigger than last months issue, 84
pages, not including the Massive Joan of
Arc Tutorials by Michel Roger, which is a
big selling point for many. In it’s 3rd month
re-written for Maya, Lightwave, Cinema 4D &
XSI, the Joan of Arc Tutorials are available to
Interviews with James Ku, Jorge Baldeon
and Chris Neuhahn of Vacant Planet fame,
complete an amazing month of interviews. The
inspiration continues with our galleries showing
a selection of ‘Ten of the Best’ recent digital
works.
Industry
10 years on and the CG Movie Industry is
page 3 www.3dcreativemag.com
issue 03
November
2005
editorial
an interview with
James Ku
Hi could you tell us a bit about yourself?
My name is James Ku. I’m a professional CG
artist working in the gaming related industry.
I’m 26 years old and live and work in the
Boston area. I’ve been doing CG for almost
ten years now, though for four of those years I
was at university and didn’t get to do as much
CG as I would have liked. Now I work for
a small company called Whatif Productions
developing content for our next gen realtime
engine.
What first got you started in 3D?
I first got into CG in high school when I was
about 16 years old. My school participated
in an engineering competition called US
FIRST (it’s just called FIRST now). It was a
competition designed to promote engineering
to high school students by pairing them up
with a company or university to build a remote
controlled machine to play a game, usually
something like placing a ball into a basket etc.
Anyway Autodesk was a big sponsor and gave
every team a free copy of AutoCAD (version
11 then) and their new 3d software at the
time – 3D Studio Max v1.0. I was in charge
of helping to design the parts that we needed
to machine so I first did 3d modeling with
AutoCAD but soon I moved to using 3ds max
and have been using it since. It’s been really
wild to see how 3ds max has matured from 1.0
to its current incarnation as 8.0.
You majored in Biology Johns Hopkins
University and then went do to pursue a career
in 3D. What do you think you would have done
if you didn’t choose the career that you have?
Well I think I should start by saying that I’m
Asian, Chinese to be exact. And I think that
many Asian kids would agree with me when
I say that as an Asian child of immigrant
parents, you basically have 3 choices in what
you’re going to do when you grow up, you can
be a) a lawyer, b) a doctor, or c) some sort of
engineer. Anyway Asian parents (especially
immigrant parents like mine) are obsessively
concerned with the success of their children.
page 5 www.3dcreativemag.com issue 03 november 05 interview : James Ku
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