3DCreative Issue002 Oct2005,
[ Pobierz całość w formacie PDF ] issue002 OCT 2005 $4 / €3.25 / £2.25 Anne >>Dario Picciau on his vision for his latest full-length animated feature. Joan of Arc >>Continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI Michel Roger >>The original Author of the Joan of Arc Tutorial interviewed. Par Tingstrom >>Interviewed Preparing a Showreel & Portfolio >>Richard Tilbury’s ongoing guide to a career in the 3D Computer Industry... Dear 023 Dear Anne Dario Piccau’s latest Animated Feature ‘Dear Anne, the Gift of Hope’ is explored in this exclusive interview. A Career in 3D This month we deal with the important task of Preparing a Showreel & Portfolio 018 3dcreative Zoo Publishing 005 Michel Roger Exclusive interview with the Altitude Studio’s artist Pär Tingström Starbreeze Studios Swedish artist Joan of Arc Continuing tutorials remade for Maya, LW, C4D & XSI The Corridor by Richard Tilbury for 3ds Max Vladoom Creature modeling by Ervald Kullolli for 3ds Max Porsche 356 Car Modeling by Karibo Legiwaila for 3ds Max 10 of the best Axel Ritter, Dave Butler, Hugues Giboire, Serge Vasiliew, Benjamin Leitgeb, Andrey Yamkovoy, Jiri Adamec, Radoslav Zilinsky, Marko Milankovic & Krishnamurti M. Costa Boxx iPod’s we have 2 Limited edition Boxx iPod Mini’s up for grabs (the ones with the screens that don’t break ;-) ed. Editor Ben Barnes 013 Assistant Editor Chris Perrins 033 Marketing Kelly Payne 028 Articles Richard Tilbury Amr Ramadan 034 Interviews Michal Roger Par Tingstrom Dario Piccau 049 Tutorials Richard Tilbury Taylor Kingston Luciano Iurino Vojislav Milanovich Giuseppe Guglielmucci Ervald Kullolli Karibo Legawaila 061 Galleries Axel Ritter Dave Butler Hugues Giboire Serge Vasiliew Benjamin Leitgeb Andrey Yamkovoy Jiri Adamec Radoslav Zilinsky Marko Milankovic Krishnamurti M. Costa 067 page 2 www.3dcreativemag.com issue02 October 2005 contents & contributors Welcome to the second issue of 3DCreative Magazine A digital publication for CG creatives around the globe. 3DCreative Magazine aims to focus on techniques, tutorials, interviews, articles, project overviews and galleries. We will have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off. Series’ (Which is not a dull as it sounds!) A character modeling tutorial called Vladoom by Ervald Kullolli and a Porsche 356 Modeling tutorial cuertosy of Karabo Legwaila. About us is a new company comprising of a small team here in the Midlands UK. This magazine is our first project which we are hoping with the support of the community will build into a great resource and a highly anticipated monthly release. The ‘Support of the Community’ is an interesting point, where a ‘magazine for 3d artists’ is not an original idea, the marketing and distribution of this magazine as far as we know is a first. It follows the principle of traditional magazines that are sold on news stands and in many outlets but being a digital downloadable mag the many established web communities on the net are our outlets and newsstands. This first issue is supported by 3DKingdom.org, 3DLinks.com, 3DTotal.com, 3DValley.com, CGChannel.com CGFocus.com, CGUnderground.com, Daz3D. com, Deathfall.com, the3DStudio.com and Vocanson.fr and we look forward to lasting and successful partnership with these CG community sites. Inspiration This month, Dario Piccau talks to us about his latest full length animated feature ‘Dear Anne, The Gift of Hope’, about the technology they are using and his own personal views on the ethos of the project. We also have interviews with artists Par Tingstrom and Michel Roger of ‘Joan of Arc’ Fame. And as usual, we have 10 of the best images in our gallery section. industry A brief look at the Honda Civic, as it is Reborn in RPA’s “Keyhole” Spot, Created Through A52’s New Directorial Collective for Photoreal CGI Storytelling. Also, Part 2 of our ‘Career in 3D Compuetr Graphics’ Series which this month guides any hopefuls through the rigors of creating a Portfolio or Showreel. Techniques and Tutorials As packed as the first issue, one of this months continuing big selling points for many will be Michel Roger’s famous ‘Joan of Arc’ tutorial, recreated for Maya, Lightwave, C4D & XSI and now onto part 2 : Modeling of the Head - Head, Ear & Assembly. 3DSMaxer’s are treated to the second part of Richard Tilbury’s ‘Corridor So! Read on, be inspired, be enlightened and enjoy 3DCreative Magazine’s second issue! Ben Barnes Editor page 3 www.3dcreativemag.com issue02 October 2005 editorial Innovatio New BOXX workstations run all your preferred visual computing applications with perfect finesse, plus blistering speed and stability. BOXX innovates leading edge technology to please your biggest skeptic, combining the industry’s best microprocessors, graphics, I/O and storage with extraordinary world-class service and support. BOXX workstations are propelled by single and dual AMD Opteron™ processors offering the flexibility to run 32-bit and 64-bit applications simultaneously. Opteron processors provide the assurance that solutions are compatible, reliable and stable,delivering high-performance computing with scalable solutions for the mostadvanced applications.Now you can easily transition to 64-bit computing and get outstanding investment protection without sacrificing existing hardware and software configurations. Go ahead. Exploit the 64-bit boundaries of your potential. Add the secret sauce—choose NVIDIA Quadro FX by PNY Graphics boards—to own the ultimate 3D workstation. Powerful. Integrated. Reliable.Supported. BOXX® Technologies,Inc. 1.512.835.0400 www.boxxtech.com sales@boxxtech.com BOXX is a registered trademark of BOXX Technologies,Inc.registered in the U.S.Patent and Trademark Office. A MD,the AMD Arrow logo,and the Opteron,and combinations thereof,are trademarks of Advanced Micro Devices,Inc. Innovative Integration. michel Roger Hi could you tell us a bit about yourself? I am 36, French, a senior modeller and I am working at Attitude Studio in Luxembourg. I have worked in the video games industry for several years and for the past 2 years for cinema and television (3D films and 3D TV series). What first got you started in 3D? I really started 3D in 1993 when I realized it was possible to make interesting things with a PC at home, not only with an expensive workstation. :) Back then I was really into comic books and I found that 3D was a good way to bring volume to my 2D drawings. I remember a 3D test film based on a comic book by Moebius which, unfortunately, was never achieved. It was really this kind of thing I was interested in 3D, much more than special effects. You are most commonly known for creating your Joan of Arc scene and producing that hugely in-depth tutorial. Does this give you a great sense of achievement or do you get bored of being known as the Joan of Arc guy? Honestly, I never thought this tutorial would be such a hit and have such a long lifespan. I thought that eventually someone would come up with a better one and more in line with the techniques and tools available now (it was made with Max 3 and 4) but it does not seem to be the case. I don’t consider this tutorial as a major achievement. It was something I did like that, just to help the French community page 5 www.3dcreativemag.com issue 02 october 2005 interview : michel roger an interview with
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