3DCreative Issue025 Sep2007,
[ Pobierz całość w formacie PDF ] Issue025 September 2007 $4 / €3.25 / £2.25 SIGGRAPH 07 ARTICLES Siggraph 2007 Roundup & Dream Projects INTERVIEWS Toni Bratincevic & Massimo Righi GALLERIES Pascal Raimbault, Patrick Beaulieu , Tomas Kral, Teng lin & More! MAKING OF’S Snail by Anna Celarek TUTORIALS 3D Environment Lighting & The Village in the Mountain All the news from this year’s CG Fest in San Diego. And we were there... CONTENTS EDITORIAL Welcome to our second year in business! Last month, along with 3DTotal, we ventured across the pond to attend a booth at this year’s Siggraph expo in San Diego, California. It was really great meeting all who visited the 3DTotal booth, especially our readers and contributors alike. We also hope that this month there are some new readers joining us, as we certainly saw a lot of interest in the magazines and a lot of surprised faces when we explained exactly what you get in this mag every month for just four dollars! It’s nice to know that we are at least doing something right! San Diego was a magniicent place and the perfect venue for Siggraph 2007. A week before, the same convention centre hosted the world famous Comic-Con expo, which we now think would be great to attend next year! Siggraph however, although smaller than Comic-Con, really did put on a good show: booths displaying everything CG from books to emerging technologies; virtual headsets to Minority Report style interfaces which work on the principles of light and movement. I heard (far too busy to see though) that the talks and tutorials given live on some of the other booths were also very good! Overall, we had a very enjoyable trip and hope to make it again next year. You can view the full report of what went on in this magazine. Thanks again. Ed. CONTENTS What’s In This Month... TONI BRATINCEVIC Croatian 3D Artist 007 MASSIMO RIGHI Ex Bookshop Owner Turned 3D Freelancer 021 SIGGRAPH 2007 All The News From This Year’s Expo 033 DREAM PROJECTS We Asked Artists About Their Dream Projects 074 SIGGRAPH 07 ARTICLES Siggraph 2007 Roundup & Dream Projects. INTERVIEWS Toni Bratincevic & Massimo Righi. GALLERIES Pascal Raimbault, Patrick Beaulieu , Tomas Kral, Teng lin & More! MAKING OF’S Snail by Anna Celarek. TUTORIALS 3D Environment Lighting & The Village in the Mountain. All the news from this yearsCG Fest in San Diego. And we were there... GALLERIES 10 Of The Best 3D Artworks 098 STYLISED ANIMAL CHALLENGE This Month’s Winners; Last Month’s Making Ofs 081 ENVIRONMENTAL LIGHTING Part 3 for 3DS Max, Maya, C4D, LW & XSi 110 VILLAGE IN THE MOUNTAIN A Vue 6 Tutorial 113 SNAIL Project Overview by Anna Celarek 126 RECRUITMENT Job Vacancies 132 ABOUT US Zoo Publishing Information & Contacts 139 EDITOR Ben Barnes CONTENT Tom Greenway Lynette Clee Warin Pismoke Richard Tilbury Chris Perrins ASSISTANT EDITOR Warin Pismoke LAYOUT Ben Barnes Alex Price Bobby Brown FREE STUFF! Wherever you see this symbol, click it to download resources, extras and even movies! MARKETING Lynette Clee page 2 Issue 025 September 2007 Issue025 September 2007 $4 / €3.25 / £2.25 CONTRIBUTORS CONTRIBUTING ARTISTS Every month, many creatives and artists around the world contribute to 3DCreative magazine. This is where you can read all about them. If you would like to be a part of 3DCreative or 2DArtist magazines, please contact: LUCIANO IURINO Started back in ‘94 with 3DStudio on MS-Dos as a Modeller/Texture Artist. In 2001, he co- founded PM Studios and still works there as Lead 3D Artist. They recently developed the videogame “ETROM – The Astral Essence”. He also works freelance for magazines, web-portals, GFX & videogame companies. He recently left the 3DS Max environment to move on to XSI. 3D Environment Lighting These wonderful people are responsible for creating our new 3D Environment Lighting Tutorial series for 3DS Max, Cinema 4D, Lightwave, Maya & Softimage XSi. Most of them have been with us since the Joan of Arc series and worked on the highly popular Tuc-Tuc series... ROMAN KESSLER Is a Freelance 3D Artist, in Germany. In ‘93 he made his 1st 3D model, using a shareware 3D software for DOS that was very limited. He got addicted & started with Lightwave in ‘97. Since 2005 he has worked professionally as a Freelancer. He likes all 3D tasks equally, with little preference to modelling and texturing. Besides client-based work, he also works on personal animation projects. NIKI BARTUCCI Is a Freelance 3D Modeller, in Italy. She started working in the ield of Computer Graphics in 2000 as an Illustrator & Web Designer. In 2003 she started using 3D software, such as C4D & 3DS Max. In that year she worked on “ETROM - The Astral Essence”, an RPG video-game for PC, developed by PMstudios. She is currently a freelancer, specialising in commercials. GIUSEPPE GUGLIELMUCCI Is a Freelance 3D Modeller/Animator. He began using computers with the epoch of the vic20 & Cinema4d was his 1st 3D software. He started working in the ield of CG in 1999 in Commercial Design. In ‘03 he worked on “ETROM - The Astral Essence”, an RPG video-game for PC, developed by PMstudios. He currently hopes to work in the video-games industry & develop his own game. WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE? We are always looking for tutorial artists, gallery submissions, potential interviewees, Making Of writers, and more. For more information, send a link to your work here: page 3 Issue 025 September 2007 CONTRIBUTORS MASSIMO RIGHI Is an Italian CG Artist. Massimo gave up his own bookstore for the bright lights of the CG industry and has been working as a freelancer with his girlfriend Silvia ever since. He is always looking for interesting collaborations. PAULO ÍTALO (Aka Arrhenius) is a 3D Artist for Hoplon Infotainment, Brazil. He started CG when inspired by Jurassic Park and the Soul Edge videogame; he began working on traditional animated short ilms & later moved on to commercials using both 3D & 2D animation. Since ‘06 he’s been working in games, and spends his free time developing short ilms & illustrations. SHAHIN FATHI DJALALI Is currently a master’s degree Industrial Design student. He has been working in 3D for more than 6 years, doing both industrial & cartoon style models. He often uses 3DS Max for modelling and presentation, but he uses Solidworks for industrial & product models. He currently works as a Freelance Industrial Designer & CG Artist, specialising in character design, in Iran. MICHAEL VAN DEN BOSCH Is a Freelance Illustrator & Character Designer in The Netherlands. He loves to sketch characters in pencil and bring them to life with his computer. His main goal is to create artwork with a message, and he hopes to see himself doing this for many more years yet because he feels there’s nothing quite like being self-employed. TONI BRATINCEVIC Is a 3D Artist in Croatia, soon to be relocating to Blur Studios, USA. He started in ‘98 with 3DStudio 2.0 and POVRay, but in ‘02 switched to Maya as this is what his current company uses. Moving to Blur he is now switching back to Max after 7 years. His goal is to make illustrations for his personal pleasure, and to work on some high-end animation projects. toni@interstation3d.com www.interstation3d.com FLORIAN WILD Otherwise known as “Floze” since kinder- garten (even by his Grandma), started CG when he was eight, with Dpaint & some very basic 2D animation software. He wanted to create fabulous worlds, such as the ones he discovered in games like Monkey Island, Le- Chuck’s Revenge. He started 3D when he was 15, & got into the industry at 18. He currently works as a buccaneer Artist & TD. page 4 Issue 025 September 2007 www.3dcreativemag.com page 4 Issue 025 September 2007
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