3DCreative Issue025 Sep2007,

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Issue025 September 2007 $4 / €3.25 / £2.25
SIGGRAPH
07
ARTICLES
Siggraph 2007 Roundup & Dream Projects
INTERVIEWS
Toni Bratincevic & Massimo Righi
GALLERIES
Pascal Raimbault, Patrick Beaulieu , Tomas Kral, Teng lin & More!
MAKING OF’S
Snail by Anna Celarek
TUTORIALS
3D Environment Lighting & The Village in the Mountain
All the news from this year’s CG Fest in San Diego. And we were there...
CONTENTS
EDITORIAL
Welcome to our
second year in
business! Last month,
along with 3DTotal,
we ventured across
the pond to attend a
booth at this year’s
Siggraph expo in San
Diego, California.
It was really great
meeting all who visited
the 3DTotal booth,
especially our readers
and contributors
alike. We also hope
that this month there are some new readers joining us, as we certainly
saw a lot of interest in the magazines and a lot of surprised faces when
we explained exactly what you get in this mag every month for just four
dollars! It’s nice to know that we are at least doing something right! San
Diego was a magniicent place and the perfect venue for Siggraph 2007.
A week before, the same convention centre hosted the world famous
Comic-Con expo, which we now think would be great to attend next year!
Siggraph however, although smaller than Comic-Con, really did put on
a good show: booths displaying everything CG from books to emerging
technologies; virtual headsets to Minority Report style interfaces which
work on the principles of light and movement. I heard (far too busy to see
though) that the talks and tutorials given live on some of the other booths
were also very good! Overall, we had a very enjoyable trip and hope to
make it again next year. You can view the full report of what went on in
this magazine. Thanks again. Ed.
CONTENTS
What’s In This Month...
TONI BRATINCEVIC
Croatian 3D Artist
007
MASSIMO RIGHI
Ex Bookshop Owner Turned 3D Freelancer
021
SIGGRAPH 2007
All The News From This Year’s Expo
033
DREAM PROJECTS
We Asked Artists About Their Dream Projects
074
SIGGRAPH
07
ARTICLES
Siggraph 2007 Roundup & Dream Projects.
INTERVIEWS
Toni Bratincevic & Massimo Righi.
GALLERIES
Pascal Raimbault, Patrick Beaulieu , Tomas Kral, Teng lin & More!
MAKING OF’S
Snail by Anna Celarek.
TUTORIALS
3D Environment Lighting & The Village in the Mountain.
All the news from this yearsCG Fest in San Diego. And we were there...
GALLERIES
10 Of The Best 3D Artworks
098
STYLISED ANIMAL CHALLENGE
This Month’s Winners; Last Month’s Making Ofs
081
ENVIRONMENTAL LIGHTING
Part 3 for 3DS Max, Maya, C4D, LW & XSi
110
VILLAGE IN THE MOUNTAIN
A Vue 6 Tutorial
113
SNAIL
Project Overview by Anna Celarek
126
RECRUITMENT
Job Vacancies
132
ABOUT US
Zoo Publishing Information & Contacts
139
EDITOR
Ben Barnes
CONTENT
Tom Greenway
Lynette Clee
Warin Pismoke
Richard Tilbury
Chris Perrins
ASSISTANT
EDITOR
Warin Pismoke
LAYOUT
Ben Barnes
Alex Price
Bobby Brown
FREE STUFF!
Wherever you see
this symbol, click it to
download resources,
extras and even
movies!
MARKETING
Lynette Clee
page 2
Issue 025 September 2007
Issue025 September 2007 $4 / €3.25 / £2.25
CONTRIBUTORS
CONTRIBUTING ARTISTS
Every month, many creatives and artists around the world contribute
to 3DCreative magazine. This is where you can read all about them. If
you would like to be a part of 3DCreative or 2DArtist magazines, please
contact:
LUCIANO
IURINO
Started back in
‘94 with 3DStudio
on MS-Dos as a
Modeller/Texture
Artist. In 2001, he co-
founded PM Studios
and still works there as Lead 3D Artist. They
recently developed the videogame “ETROM
– The Astral Essence”. He also works freelance
for magazines, web-portals, GFX & videogame
companies. He recently left the 3DS Max
environment to move on to XSI.
3D Environment Lighting
These wonderful people are responsible for
creating our new 3D Environment Lighting
Tutorial series for 3DS Max, Cinema 4D,
Lightwave, Maya & Softimage XSi. Most of them
have been with us since the Joan of Arc series
and worked on the highly popular Tuc-Tuc
series...
ROMAN
KESSLER
Is a Freelance 3D
Artist, in Germany.
In ‘93 he made his
1st 3D model, using
a shareware 3D
software for DOS that
was very limited. He got addicted & started with
Lightwave in ‘97. Since 2005 he has worked
professionally as a Freelancer. He likes all 3D
tasks equally, with little preference to modelling
and texturing. Besides client-based work, he
also works on personal animation projects.
NIKI
BARTUCCI
Is a Freelance 3D
Modeller, in
Italy. She started
working in the ield of
Computer Graphics in
2000 as an Illustrator
& Web Designer. In 2003 she started using 3D
software, such as C4D & 3DS Max. In that year
she worked on “ETROM - The Astral Essence”,
an RPG video-game for PC, developed by
PMstudios. She is currently a freelancer,
specialising in commercials.
GIUSEPPE
GUGLIELMUCCI
Is a Freelance 3D
Modeller/Animator.
He began using
computers with the
epoch of the vic20 &
Cinema4d was his
1st 3D software. He started working in the ield
of CG in 1999 in Commercial Design. In ‘03
he worked on “ETROM - The Astral Essence”,
an RPG video-game for PC, developed by
PMstudios. He currently hopes to work in the
video-games industry & develop his own game.
WOULD YOU LIKE TO CONTRIBUTE TO
3DCREATIVE OR 2DARTIST MAGAZINE?
We are always looking for tutorial artists, gallery submissions, potential
interviewees, Making Of writers, and more. For more information, send a
link to your work here:
page 3
Issue 025 September 2007
CONTRIBUTORS
MASSIMO
RIGHI
Is an Italian CG Artist.
Massimo gave up his
own bookstore for
the bright lights of the
CG industry and has
been working as a
freelancer with his girlfriend Silvia ever since. He
is always looking for interesting collaborations.
PAULO
ÍTALO
(Aka Arrhenius) is a
3D Artist for Hoplon
Infotainment, Brazil.
He started CG
when inspired by
Jurassic Park and the
Soul Edge videogame; he began working on
traditional animated short ilms & later moved on
to commercials using both 3D & 2D animation.
Since ‘06 he’s been working in games, and
spends his free time developing short ilms
& illustrations.
SHAHIN
FATHI DJALALI
Is currently a master’s
degree Industrial
Design student. He
has been working
in 3D for more than
6 years, doing both
industrial & cartoon style models. He often uses
3DS Max for modelling and presentation, but he
uses Solidworks for industrial & product models.
He currently works as a Freelance Industrial
Designer & CG Artist, specialising in character
design, in Iran.
MICHAEL
VAN DEN
BOSCH
Is a Freelance
Illustrator & Character
Designer in The
Netherlands. He loves
to sketch characters
in pencil and bring them to life with his computer.
His main goal is to create artwork with a
message, and he hopes to see himself doing this
for many more years yet because he feels there’s
nothing quite like being self-employed.
TONI
BRATINCEVIC
Is a 3D Artist in
Croatia, soon to be
relocating to Blur
Studios, USA. He
started in ‘98 with
3DStudio 2.0 and
POVRay, but in ‘02 switched to Maya as this is
what his current company uses. Moving to Blur
he is now switching back to Max after 7 years.
His goal is to make illustrations for his personal
pleasure, and to work on some high-end
animation projects.
toni@interstation3d.com
www.interstation3d.com
FLORIAN
WILD
Otherwise known as
“Floze” since kinder-
garten (even by his
Grandma), started CG
when he was eight,
with Dpaint & some
very basic 2D animation software. He wanted
to create fabulous worlds, such as the ones he
discovered in games like Monkey Island, Le-
Chuck’s Revenge. He started 3D when he was
15, & got into the industry at 18. He currently
works as a buccaneer Artist & TD.
page 4
Issue 025 September 2007
www.3dcreativemag.com
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Issue 025 September 2007
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