3DCreative Issue029 Jan2008,
[ Pobierz całość w formacie PDF ] Issue029 January 2008 $4.50 / €3.26 / £2.25 VEYRON Our new 7-part in-depth car modelling series for 3ds Max, Cinema 4D LightWave, Maya & Softimage XSi kicks off this monthwith modelling the chassis! ARTICLES Snickers: ‘Robosoccer’ and ‘Race’ Spots for Russia INTERVIEWS André Cantarel & Herbert Lowis GALLERIES Javier Núñez, Till Nowak, plus more! MAKING OF’S ‘The Mirror’ by Sergio Santos, plus more! TUTORIALS NEW!!! Bugatti Veyron Car Modelling Tutorial Series BUGATTI CONTENTS EDITORIAL Hello and Happy New Year to all of you from all of us behind 3DCreative Magazine! We trust that you all had a great Christmas, and we hope you’ve all been readying yourselves for our all-new tutorial series, as our ive new artists, each specialising in either 3ds Max, Maya, Cinema 4D, LightWave or Softimage XSi, have been working hard to kick 008 off with a bang with a fantastic car modelling tutorial series on the supercar, the Bugatti Veyron (tutorials start on PAGE 125 ). A personal favourite of mine this month is the article on the two amazing Snickers TV ads: “Race” and “Robosoccer” (see PAGE 39 ). The guys from Unexpected in Germany have written a fantastic article on the making of the two adverts, which were created for Russian TV, and both the ads and the Making Of movies are available for download at the end of the article, so please don’t miss them as they’re really quite something!! We have two great interviews for you this month, as always, with André Cantarel and Herbert Lowis, as well as our regular Galleries and Making Ofs. If you were following Wayne Robson’s Post Production tutorial, which started last month ( ISSUE 028 ), then make sure you don’t miss out on the inale in this issue (see PAGE 85 ). We’ll have more to come for ZBrush users this year, so stay hooked throughout 008 and we’ll do our best to keep providing your eyes with treats and your skills with workouts. Enjoy this month’s issue! Ed CONTENTS What’s in this month? 00 ANDRÉ CANTAREL 3D Freelance Artist 007 HERBERT LOWIS Character Artist at BioWare 017 SELF-TAUGHT Or College Educated. Which is best? 026 TERMINUS The Embassy Uses modo 301 for Short Film 033 SNICKERS ‘Robosoccer’ & ‘Race’ Spots for Russia 039 GALLERIES 10 of the Best 3D Artworks 051 STYLISED ANIMAL CHALLENGE This Month’s Finalists & Last Month’s Making Ofs 062 MODELLING A CHARACTER For Animation, by Gavin Goulden 077 POST PRODUCTION Part by Wayne Robson 085 THE MIRROR Project Overview by Sergio Santos 09 UNPLUGGED Project Overview by Luis Ramos 097 FAR, FAR AWAY Project Overview by Vladimir Venkov 107 RECRUITMENT Job Vacancies 120 MAGAZINE VIEWING TIPS: For optimum viewing of the magazine, it is recommended that you have the latest Acrobat Reader installed. You can download it for free here: ABOUT US Zoo Publishing Information & Contacts 124 BUGATTI VEYRON For 3ds Max, Maya, C4D, LW & XSi 125 To view the many double-page spreads featured in 3DCreative magazine, you can set the reader to display ‘two-up’, which will show double-page spreads as one large, landscape image: 1 . Open the magazine in Reader. . Go to the ‘View’ menu, then ‘Page display’. 3 . Select ‘Two-up Continuous’, making sure that ‘Show Cover Page’ is also selected. EDITOR Lynette Clee MARKETING Lynette Clee FREE STUFF! Wherever you see this symbol, click it to download resources, extras and even movies! LEAD DESIGNER Chris Perrins CONTENT Tom Greenway Lynette Clee Richard Tilbury Chris Perrins LAYOUT Bobby Brown page Issue 09 January 008 CONTRIBUTORS CONTRIBUTING ARTISTS Every month, many creative and talented artists around the world contribute to 3DCreative Magazine. Here you can read all about them. If you would like to be a part of 3DCreative or 2DArtist Magazines, please contact CRAIG A. CLARK Having worked on a wide range of projects, including games (Powerdrome, 8 Days, and Motorstorm), music videos (Muse: Sing for Absolution) and feature ilms (Goal 2, Harry Potter, Underdog, and The Golden Compass), Craig has a broad range of experience. Throw in commercials/product visualisations and the range is greater still! Our new car modelling tutorial series, Bugatti Veryon, brings a group of new talented artists to 3DCreative Magazine. These wonderful people are responsible for creating our 3ds Max, Cinema 4D, LightWave, Maya & Softimage XSi content this month. ALI ISMAIL is a 3D artist who has worked on everything from Hollywood movies to TV commercials to games. He started out by doing the irst 3D games in Jordan, then freelanced to clients such as Microsoft and VW, and has also worked for ILM on projects such as Indiana Jones and the Kingdom of the Crystal Skull whilst at Lucasilm Animation Singapore. EMLYN DAVIES is a 7 year old freelance 3D artist, based in Birmingham, UK. He has four years experience in Cinema 4D and has freelanced mainly at Cadbury as a 3D consultant for most of his professional career. Passionate about all things 3D, he constantly strives to develop his expertise and blur the boundaries between the real and the digital world. KRISZTIÁN SZEIBOLD is a 3D Artist living in Budapest, Hungary. In 000, he started using 3D software such as 3D Studio R4, and later 3ds Max and Maya. He’s currently working as a 3D Artist on post-productions and commercials with Softimage XSI and Fusion. He hopes that he’s going to be able to work on feature ilms in the future. ANDREW HOBSON has been using 3D software for about 4-5 years, mainly as a hobby, and enjoys developing his skills through various tutorials and courses. He’s most proicient at modelling, especially vehicles, but is looking to develop his organic modelling, particularly humans/fantasy igures. He would love to work in the ilm or games industry (especially on the Nintendo Wii) so he can further develop his skills. page 3 Issue 09 January 008 CONTRIBUTORS HERBERT LOWIS is an Indonesian working in Canada. Currently, he is employed full-time as a Character Artist, at BioWare. His responsibilities include creating in-game and high-res models and textures. In his spare time, he enjoys both digital and traditional sculpting. GAVIN GOULDEN is a Freelance Character Artist based in Vancouver, BC. He has over 3 years of experience ranging from mobile to next generation games, and specialises in creating high detailed characters. He has contributed multiple tutorials to the community, and can often be seen posting on game art forums and participating in game art competitions. More of his work can be seen at his online portfolio. page 4 Issue 09 January 008 www.3dcreativemag.com page 4 Issue 09 January 008 MANUEL PÉREZ ESCUDERO considers to have been drawing for 7 years now. He studied at the school of arts in Sevilla, and then went on to do a course in 3d Studio Max. His main interests have always been cinema and comics. “Be sure tomorrow what you can do today.” VLADIMIR VENKOV is originally from Bulgaria, but currently resides in London, UK. His main interests are sculpting, drawing, and art in general. The tools he uses most are Mudbox, ZBrush, Softimage XSI, Painter, and pencils and paper. ALEXANDER KIESL is one of the Managing Directors of Unexpected Postproduction. He started CG at the age of 14 with 3D Studio on MS DOS. From 2000 he studied animation at the Filmakademie Baden-Württemberg and inished in 2005 with the award-winning short, “Racing Beats“. Since 005 he has been part of the directing duo, Alex & Steffen. STEFFEN HACKER started ilm-making at the age of 15, and soon became one of Adobe’s top Software Promoters for profesional compositing solutions. He also studied at the Filmakademie and graduated together with Kiesl, co-directing “Racing Beats“. Since 005 he has been part of the directing duo, “Alex & Steffen”, and is directing international VFX heavy commercials. WAYNE ROBSON is a freelance digital artist & professional author living in Durham, England, behind a keyboard. He’s sure he had a life at some point, but isn’t quite sure where it disappeared to (he’s quite sure he did have one at some point, though). Wayne’s DVDs are available through Kurv Studios, including his series ‘Get into ZBrush’. WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE? We are always looking for tutorial artists, gallery submissions, potential interviewees, Making Of writers and more. For more information, send a link to your work here: page 5 Issue 09 January 008
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