3DCreative Issue039 Nov2008,

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Issue 039 November 2008 $4.50 / €3.25 / £2.25
From Supinfocom,
France to Blur Studios,
California in a matter of
just two years; we chat
with Simon Blanc about
life at Blur...
TUTORIALS
Speed Sculpting: Creatures of the Night, plus more!
INTERVIEWS
Simon Blanc, Rudolf Herczog & Little Red Robot
ARTICLES
Mercenaries 2 “Ca$h” directed by Shilo
GALLERIES
Chris Carter, Olivier Cannone, Den Fox, plus more!
MAKING OF
Enforcer by Olli Sorjonen, plus more!
CONTENTS
EDITORIAL
Welcome to Issue 39 – not long
till Christmas now! You may
have seen an article that we
published in this here magazine
on the short movie,
Moutons
(Sheep), back in March 2007 …
Well, this month we welcome
back one of the genius members
from that collaboration for an
interview – the one and only,
Simon Blanc
! You’ll have
seen his superb
Pirates of the
Caribbean
inspired image around
the CG communities recently
(this month’s cover), so ind out all about the artist behind the artwork
in this issue
(PAGE 009)
. Simon is currently working for Blur Studios in
California, so we could all learn a little from him – plus he’s simply a great
guy who we all love talking to here at 3DCreative, so sit back and relax
with some stunning artwork and a little banter.
Rudolf Herczog
is our
second artist interview this month; he’s a freelance artist who creates the
most awe-inspiring 3D environments, specialising in sci-i and futuristic
art creations – ind our more on
PAGE 021
. We also get to know
Little
Red Robot,
based in San Francisco, a little better this month in our latest
studio interview. LRR is a company creating fun and creative content
using only the very latest in visual effects and post-production – check out
more about these guys on
PAGE 031
.
Moving onto what you guys all love: tutorials! This month our super tutorial
series, kicked off by 3DCreative’s resident artist,
Richard Tilbury
, splits
its ive separates ways as our different artists carry on the series in the
different software packages: 3ds Max, Maya, Cinema 4D, LightWave
and Softimage XSI. So let’s give a group hug to three of our old time
favourites,
Luciano Iurino
(tackling the Softimage XSI version),
Niki
Bartucci
(handling the Cinema 4D version) and
Roman Kessler
(on
LightWave), as well as give a warm welcome to our newest tutorial writer
for 3DCreative,
Tiong-seah Yap
, who has taken the Maya version into
his very capable hands. This month: Texturing the Scene – Part 1
(PAGE
103)
. As is usual now for 3DCreative, we have our two ZBrush tutorials,
the irst of which is our regular Speed Sculpting article featuring
Alex
Oliver
and
Rafael Grassetti
(PAGE 055)
, and the second is of course
part 3 of
Rafael Ghencev
’s series in which he sculpts a ‘steroid-pumped
guy’. Rafael’s really outdone himself this time, the inal render is simply
outstanding! Check out
PAGE 067
and you’ll see why we’ve been so
impressed this month. Our ZBrush artists have also kindly provided some
movies to accompany their tutorials, so be sure take some time out to
enjoy those; they’re all downloadable from within this very magazine –
look out for the Free Movies icons and click to download. Easy!
Our Making Ofs this month have kindly been created for us by
Chris
Carter
and
Olli Sorjonen
. Chris discusses his latest image and the
challenges he faced incorporating his crab into a scene
(PAGE 079)
, and
Olli Sorjonen tells us all about the creation of his recent character, the
“Enforcer”
(PAGE 087)
.
Enjoy this month’s offerings – see you next month for more!
ED.
CONTENTS
What’s in this month?
SIMON BLANC
Scene Assembler for Blur Studios
009
RUDOLF HERCZOG
Freelance Digital Artist
021
LITTLE RED ROBOT
VFX Studio
031
CA$H
Shilo’s New Spot for Mercenaries 2
037
THE GALLERY
10 of the Best 3D Artworks
043
SPEED SCULPTING
Creatures of the Night
055
ZBRUSH CHARACTER
Character Creation Tutorial Series: Part 3
067
DINNER ON THE WATER
Project Overview by Chris Carter
079
ENFORCER
Project Overview by Olli Sorjonen
087
DIGITAL ART MASTERS: V3
Free Chapter Book Promotion
097
ABOUT US
Zoo Publishing Information & Contacts
101
AGED & WEATHERED
Part 4 for 3ds Max, Maya, C4D, LW & XSI
103
EDITOR
Lynette Clee
LAYOUT
Layla Khani
Matt Lewis
MARKETING
Lynette Clee
CONTENT
Lynette Clee
Tom Greenway
Richard Tilbury
Chris Perrins
PROOFING
Jo Hargreaves
LEAD
DESIGNER
Chris Perrins
FREE STUFF!
Wherever you see
this symbol, click it to
download resources,
extras and even
movies!!
page 2
Issue 039 November 2008
Magazine!
If you’re having problems viewing the double-page spreads that we
feature in this magazine, follow this handy little guide on how to set
up your PDF reader!
SETTING UP YOUR PDF READER
For optimum viewing of the magazine, it is
recommended that you have the latest Acrobat
Reader installed. You can download it for free,
here:
!
To view the many double-page spreads featured in 2DArtist magazine,
you can set the reader to display ‘two-up’, which will show double-
page spreads as one large landscape image:
1. Open the magazine in Reader;
2. Go to the
VIEW
menu, then
PAGE DISPLAY
;
3. Select
TWO-UP CONTINUOUS
, making sure that
SHOW COVER PAGE
is also selected.
That’s it!
Get the most out of your
CONTRIBUTORS
CONTRIBUTING ARTISTS
Every month, many artists around the world contribute to 3DCreative
Magazine. Here you can read all about them. If you would like to be a part
of 3DCreative or 2DArtist Magazines, please contact:
RICHARD
TILBURY
Has had a passion for
drawing since being
a couple of feet tall.
He studied ine art
and was eventually
led into the realm
of computers several years ago. His brushes
have slowly been dissolving in white spirit since
the late 90s and now, alas, his graphics tablet
has become their successor. He still sketches
regularly, balancing his time between 2D and
3D.
The start of this tutorial series saw Richard Tilbury
tackle the opening 3 chapters. Richard has now
handed the Cinema 4D, Lightwave, Maya &
Softimage XSI versions over to our latest tutorial
artists; these wonderful people will be responsible for
creating the remainder of the series. Richard will be
continuing with the 3ds Max version.
LUCIANO
IURINO
Started back in ‘94
with 3D Studio on MS-
DOS as a modeller/
texture artist. In 2001,
he co-founded PM
Studios and still works
there as Lead 3D Artist. He also works freelance
for magazines, web portals, GFX & video
game companies. He recently left the 3ds Max
environment to move on to XSI.
ROMAN
KESSLER
A freelance 3D artist
in Germany. In ‘93
he made his irst
3D model using
a shareware 3D
software for DOS
that was very limited. He got addicted & started
with LightWave in ‘97. Since 2005 he has
worked professionally as a freelancer. Besides
client-based work, he also works on personal
animation projects.
NIKI
BARTUCCI
A freelance 3D
modeller in
Italy. She started
working in the ield of
computer graphics in
2000 as an illustrator
& web designer. In 2003 she started using 3D
software, such as C4D & 3ds Max. In that year
she worked on
ETROM - The Astral Essence
,
an RPG video game for PC, developed by PM
Studios.
WOULD YOU LIKE TO CONTRIBUTE TO
3DCREATIVE OR 2DARTIST MAGAZINE?
We are always looking for tutorial artists, gallery submissions, potential
interviewees, Making Of writers and more. For more information, send a
link to your work here:
page 4
Issue 039 November 2008
CONTRIBUTORS
RUDOLF
HERCZOG
A freelance digital
artist in Halmstad,
Sweden. He’s been
working with 3D since
‘99 and his work
has been featured
in numerous publications, such as 3DTotal’s
Digital Art Masters
, Ballistic Publishing’s
Exposé
and
3D World
Magazine. He primarily works with
architecture and sci-i/fantasy scenery, using
Cinema 4D, Maxwell Render and Photoshop as
his main tools.
/
SIMON
BLANC
Currently employed as
a scene assembler for
Blur Studio, California.
He’s been working in
the CG industry now
for the past 2 years,
following his graduation from Supinfocom in
France.
RAFAEL
GHENCEV
A 25-year old
Character Artist,
based in São Paulo,
Brazil. He has had a
passion for art since
he was a young boy
and saw his grandfather painting and drawing.
He has since been searching to increase his
skills and knowledge, and his passion for
sculpture and drawing drives him to balance his
studies between traditional art and 3D.
HASRAF
DULULL
Hasraf’s career started
as a level artist on
motocross racing
games and interactive
media, before moving
into CGI and visual
effects where he worked as animation and
post-production director. He’s currently an
experienced marketing artist at developer/
publisher, Codemasters. He’s also working on
several personal projects.
page 5
Issue 039 November 2008
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