3DCreative Issue039 Nov2008,
[ Pobierz całość w formacie PDF ] Issue 039 November 2008 $4.50 / €3.25 / £2.25 From Supinfocom, France to Blur Studios, California in a matter of just two years; we chat with Simon Blanc about life at Blur... TUTORIALS Speed Sculpting: Creatures of the Night, plus more! INTERVIEWS Simon Blanc, Rudolf Herczog & Little Red Robot ARTICLES Mercenaries 2 “Ca$h” directed by Shilo GALLERIES Chris Carter, Olivier Cannone, Den Fox, plus more! MAKING OF Enforcer by Olli Sorjonen, plus more! CONTENTS EDITORIAL Welcome to Issue 39 – not long till Christmas now! You may have seen an article that we published in this here magazine on the short movie, Moutons (Sheep), back in March 2007 … Well, this month we welcome back one of the genius members from that collaboration for an interview – the one and only, Simon Blanc ! You’ll have seen his superb Pirates of the Caribbean inspired image around the CG communities recently (this month’s cover), so ind out all about the artist behind the artwork in this issue (PAGE 009) . Simon is currently working for Blur Studios in California, so we could all learn a little from him – plus he’s simply a great guy who we all love talking to here at 3DCreative, so sit back and relax with some stunning artwork and a little banter. Rudolf Herczog is our second artist interview this month; he’s a freelance artist who creates the most awe-inspiring 3D environments, specialising in sci-i and futuristic art creations – ind our more on PAGE 021 . We also get to know Little Red Robot, based in San Francisco, a little better this month in our latest studio interview. LRR is a company creating fun and creative content using only the very latest in visual effects and post-production – check out more about these guys on PAGE 031 . Moving onto what you guys all love: tutorials! This month our super tutorial series, kicked off by 3DCreative’s resident artist, Richard Tilbury , splits its ive separates ways as our different artists carry on the series in the different software packages: 3ds Max, Maya, Cinema 4D, LightWave and Softimage XSI. So let’s give a group hug to three of our old time favourites, Luciano Iurino (tackling the Softimage XSI version), Niki Bartucci (handling the Cinema 4D version) and Roman Kessler (on LightWave), as well as give a warm welcome to our newest tutorial writer for 3DCreative, Tiong-seah Yap , who has taken the Maya version into his very capable hands. This month: Texturing the Scene – Part 1 (PAGE 103) . As is usual now for 3DCreative, we have our two ZBrush tutorials, the irst of which is our regular Speed Sculpting article featuring Alex Oliver and Rafael Grassetti (PAGE 055) , and the second is of course part 3 of Rafael Ghencev ’s series in which he sculpts a ‘steroid-pumped guy’. Rafael’s really outdone himself this time, the inal render is simply outstanding! Check out PAGE 067 and you’ll see why we’ve been so impressed this month. Our ZBrush artists have also kindly provided some movies to accompany their tutorials, so be sure take some time out to enjoy those; they’re all downloadable from within this very magazine – look out for the Free Movies icons and click to download. Easy! Our Making Ofs this month have kindly been created for us by Chris Carter and Olli Sorjonen . Chris discusses his latest image and the challenges he faced incorporating his crab into a scene (PAGE 079) , and Olli Sorjonen tells us all about the creation of his recent character, the “Enforcer” (PAGE 087) . Enjoy this month’s offerings – see you next month for more! ED. CONTENTS What’s in this month? SIMON BLANC Scene Assembler for Blur Studios 009 RUDOLF HERCZOG Freelance Digital Artist 021 LITTLE RED ROBOT VFX Studio 031 CA$H Shilo’s New Spot for Mercenaries 2 037 THE GALLERY 10 of the Best 3D Artworks 043 SPEED SCULPTING Creatures of the Night 055 ZBRUSH CHARACTER Character Creation Tutorial Series: Part 3 067 DINNER ON THE WATER Project Overview by Chris Carter 079 ENFORCER Project Overview by Olli Sorjonen 087 DIGITAL ART MASTERS: V3 Free Chapter Book Promotion 097 ABOUT US Zoo Publishing Information & Contacts 101 AGED & WEATHERED Part 4 for 3ds Max, Maya, C4D, LW & XSI 103 EDITOR Lynette Clee LAYOUT Layla Khani Matt Lewis MARKETING Lynette Clee CONTENT Lynette Clee Tom Greenway Richard Tilbury Chris Perrins PROOFING Jo Hargreaves LEAD DESIGNER Chris Perrins FREE STUFF! Wherever you see this symbol, click it to download resources, extras and even movies!! page 2 Issue 039 November 2008 Magazine! If you’re having problems viewing the double-page spreads that we feature in this magazine, follow this handy little guide on how to set up your PDF reader! SETTING UP YOUR PDF READER For optimum viewing of the magazine, it is recommended that you have the latest Acrobat Reader installed. You can download it for free, here: ! To view the many double-page spreads featured in 2DArtist magazine, you can set the reader to display ‘two-up’, which will show double- page spreads as one large landscape image: 1. Open the magazine in Reader; 2. Go to the VIEW menu, then PAGE DISPLAY ; 3. Select TWO-UP CONTINUOUS , making sure that SHOW COVER PAGE is also selected. That’s it! Get the most out of your CONTRIBUTORS CONTRIBUTING ARTISTS Every month, many artists around the world contribute to 3DCreative Magazine. Here you can read all about them. If you would like to be a part of 3DCreative or 2DArtist Magazines, please contact: RICHARD TILBURY Has had a passion for drawing since being a couple of feet tall. He studied ine art and was eventually led into the realm of computers several years ago. His brushes have slowly been dissolving in white spirit since the late 90s and now, alas, his graphics tablet has become their successor. He still sketches regularly, balancing his time between 2D and 3D. The start of this tutorial series saw Richard Tilbury tackle the opening 3 chapters. Richard has now handed the Cinema 4D, Lightwave, Maya & Softimage XSI versions over to our latest tutorial artists; these wonderful people will be responsible for creating the remainder of the series. Richard will be continuing with the 3ds Max version. LUCIANO IURINO Started back in ‘94 with 3D Studio on MS- DOS as a modeller/ texture artist. In 2001, he co-founded PM Studios and still works there as Lead 3D Artist. He also works freelance for magazines, web portals, GFX & video game companies. He recently left the 3ds Max environment to move on to XSI. ROMAN KESSLER A freelance 3D artist in Germany. In ‘93 he made his irst 3D model using a shareware 3D software for DOS that was very limited. He got addicted & started with LightWave in ‘97. Since 2005 he has worked professionally as a freelancer. Besides client-based work, he also works on personal animation projects. NIKI BARTUCCI A freelance 3D modeller in Italy. She started working in the ield of computer graphics in 2000 as an illustrator & web designer. In 2003 she started using 3D software, such as C4D & 3ds Max. In that year she worked on ETROM - The Astral Essence , an RPG video game for PC, developed by PM Studios. WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE? We are always looking for tutorial artists, gallery submissions, potential interviewees, Making Of writers and more. For more information, send a link to your work here: page 4 Issue 039 November 2008 CONTRIBUTORS RUDOLF HERCZOG A freelance digital artist in Halmstad, Sweden. He’s been working with 3D since ‘99 and his work has been featured in numerous publications, such as 3DTotal’s Digital Art Masters , Ballistic Publishing’s Exposé and 3D World Magazine. He primarily works with architecture and sci-i/fantasy scenery, using Cinema 4D, Maxwell Render and Photoshop as his main tools. / SIMON BLANC Currently employed as a scene assembler for Blur Studio, California. He’s been working in the CG industry now for the past 2 years, following his graduation from Supinfocom in France. RAFAEL GHENCEV A 25-year old Character Artist, based in São Paulo, Brazil. He has had a passion for art since he was a young boy and saw his grandfather painting and drawing. He has since been searching to increase his skills and knowledge, and his passion for sculpture and drawing drives him to balance his studies between traditional art and 3D. HASRAF DULULL Hasraf’s career started as a level artist on motocross racing games and interactive media, before moving into CGI and visual effects where he worked as animation and post-production director. He’s currently an experienced marketing artist at developer/ publisher, Codemasters. He’s also working on several personal projects. page 5 Issue 039 November 2008
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