3DCreative Issue005 Jan2006,
[ Pobierz całość w formacie PDF ] issue005 january 2006 $4 / €3.25 / £2.25 Puebla >>The Making of ‘Sangyeng’ NEW Texturing Series! >> starting with ‘preparing a model for mapping and unwrapping’ Joan of Arc >>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI Digital Tutors >>Taking a look behind the scenes of the Training Gurus Raphael Lacoste >>the Art Director for Ubisoft interviewed. Rebeca Rebeca Puebla This is a brief “making of”about her last work “Sangyeng”. which shows some samples of modeling, as well as the parameters of renders, lights and shaders 019 Any Road Francois vogels LEXUS “Any Road” Spot Digital Tutors An interview with the training DVD guru’s J. Defontaine Self taught and now a Freelancer, Jaques talks to us Raphael Lacoste interview with the Art Director for Ubisoft Texturing Our new Texturing Masterclass series starts this month Joan of Arc Part 5 of the continuing Tutorial Porsche 356 the Final part - interior and wheels 10 of the best Mathias Koehler, Ho dong la Monsit Jangariyawong, JAKC Harshdeep Borah, Gerardo Pascual specimen-dareoner, Mohsen Mousavi Scott Morgan, Vitaly Bulgarov 3dcreative 015 Zoo Publishing 005 Editor Ben Barnes 009 Assistant Editor Chris Perrins 025 Marketing Kelly Payne 032 Articles Ben Barnes 040 Interviews Raphael Lacoste Jaques Defontaine Digital tutors 065 Tutorials Richard Tilbury Rebeca Puebla Taylor Kingston Luciano Iurino Vojislav Milanovich Giuseppe Guglielmucci Niki Bartucci 070 Shorts Drawer Win one 5 Double DVD Sets Galleries Mathias Koehler ho dong la Monsit Jangariyawong JAKC Harshdeep Borah Gerardo Pascual specimen-dareoner Mohsen Mousavi Scott Morgan Vitaly Bulgarov. 072 Recruitment More Jobs this month. page 2 www.3dcreativemag.com issue005 January 2006 contents & contributors 034 Written by industry experts such as Richard especially for 3DCreative Magazine. DVDs’ and a new recruitment section appears near the end of the magazine with a selection of vacancies from top studios! Welcome to January’s issue of 3DCreative and from the Zoo Publishing team here we would like to wish everyone a Happy and prosperous 2006! Inspiration Two stunning portfolios are presented in the form of interviews with J.Defontaine and Raphael Lacoste. Read how they found their paths in this industry whilst taking in their fantastic imagery. Our regular gallery feature ‘10 of the Best’ is here showcasing the very best of what’s landed in our inboxes over the past month. We are hoping to introduce anther new feature next month, where the artists from the previous months gallery give an overview of how they made their images. Phew! After writing this is seems the magazine is growing more and more each month, our aim is to give you excellent value for money and to keep your creative minds engaged with top quality viewing or a few hours (or maybe days!). This fifth issue is packed out as usual with regular articles and tutorials plus some new features as detailed below, read on and enjoy About us is a new company comprising of a small team here in the Midlands UK. This magazine is our first project which we are hoping with the support of the community will build into a great resource and a highly anticipated monthly release. This issue is supported by 3DKingdom, 3DLinks, 3DPalace, 3DTotal, 3DValley, 3DM3, the123D, CGChannel, CGFocus, CGUnderground, ChildPlayStudios, DAZ 3D, Deathfall, Kurv, 3D Monkeys, 3DNuts, 3DExcelence, SpinQuad, the3DStudio, Vocanson, CGDirectory, Digital Tutors, M<ax-Realms and Mediaworks and we look forward to lasting and successful partnership with these CG community sites. Techniques and Tutorials Ranging from image over views such as Rebeca Puebla’s cover feature to latest instalments of ultra detailed series tutorials (yes Joan Of Arc reaches stage 5 of 8 in another whopping 58 page extra download!) we have a lot covered. The Porsche series by Karabo Legwaila concludes with the Interior and Wheels and we start a new texturing masterclass series by Richard Tilbury, this is non software specific, cover many texturing aspects, such as unwrapping, high & low poly texturing, custom painting and much more. industry Digital Tutors give us a run down of how their ‘CG Training Company’ started, progressed and where they are headed. Find out about their products and how they could enhance your skills. A52 are inspired by the winter and detail how they created post artistic snow effects in Francois Vogel’s Lexus “Any Road” Spot. We have our monthly competition to win one of several copies of 3DTotal’s new ‘Shorts Drawer page 3 www.3dcreativemag.com issue005 January 2006 editorial Jacques Defontaine Hi Jacques can you tell us a bit about your- self? My name is Jacques Defontaine, I live in Belgium, a little village close to Brussels. I’ve been working in the CG industry for about 10 years and I’m self-taught. I actually studied electronics, computer analyst and foreign lan- guages. I couldn’t finish all of them as I tend to get easily bored if I’m not passionate by what I’m doing. What made you go down the 3D route? I’ve always been interested in Arts. When I was a kid, I used to draw a lot, trying to reproduce famous singers, actors or actress for my (girl) friends at school. When I got my first computer, a friend of mine told me about Lightwave, I bought it and from that day on, I knew it was what I’d do for the rest of my live. 6 months later, Casterman publishing was looking for artists for an ambitious game project, The Amerzone (by Benoit Sokal). It was my first experience, it was great and we had a lot of fun. You became freelance in 2004, but what made you decide to do this than work full time for just one company? I think, it’s mainly because I like working on my own… being alone without a boss standing in my back and telling me what to do. I also want- ed to work on different projects and being able page 5 www.3dcreativemag.com issue005 January 2006 Jacques Defontaine an interview with to choose these projects. I couldn’t really do it at the beginning though. Another big reason is that I can now mostly work from home… I hate getting stuck in the traffic twice a day. It used to taking me 2 hours per day to go to work. If you do the math, that’s about 40 hours per month… That’s 1 weeks work that you spend in your car and I hate losing my time. Besides, when you have enough jobs, you can also make quite a bit of money, while on the other hand, you can beg your boss for years, just to get a little pay rise. Being freelance do you aim to get a mixture of work or do you just aim for one specific area? I enjoy working in different areas but I think my favourite would be working on movies.The problem is, Belgium is a very small country and it’s quite rare that we have the opportunity to work on such projects. Besides, I’m married page 6 www.3dcreativemag.com issue005 January 2006 Jacques Defontaine
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