3DCreative Issue033 May2008,
[ Pobierz całość w formacie PDF ] Issue033 May 2008 $4.50 / €3.25 / £2.25 ARTICLES SWAY Studios latest campaign for Pontiac plus more! INTERVIEWS Mathieu Aerni , Unexpected & Franz Steiner GALLERIES Greg Petchkovsky, Anton Bugaev & Malanjo plus more! MAKING OF’S ‘Eco-Wrestle’ by Simon Reeves plus more! TUTORIALS Part 5 of our Bugatti Veyron Car Modelling Tutorial Series, plus more! CONTENTS EDITORIAL Well, we’re in a sunny mood here and you’ll ind it relected in the great content that we’ve managed to pack into this month’s issue for you! First up, for all those LightWavers who’ve been hanging onto their seats for Parts 3-5 of the Bugatti Veyron tutorial, then wait no more – simply lick to PAGE 129 and get stuck into the inishing modelling touches to the Bugatti Veyron before we move on to the Materials and Shaders next month! CONTENTS What’s in this month? 001 MATHIEU AERNI Environment & Character Artist For LucasArts 006 FRANZ STEINER Creative Director of Blutsbrüeder 017 ALEXANDER KIESEL Unexpected’s Head of VFX & Managing Director 027 JACK OF ALL TRADES Or Master of One? 041 SWAY Energizes Two-Spot Campaign for Pontiac 048 The sun must have really gone to our heads (we’re not used to such a thing over here!) as we’re bringing you not one but four fantastic Making Of articles this month, including one of our wonderfully bold cover image by the newly formed CHEVisodes team, which encompasses some of our favourite artists of today, including Patrick Beaulieau and Jonathan Simard, so check out PAGE 115 for the Making Of ‘Fern’ who is certainly a character to behold!! GALLERIES 10 of the Best 3D Artworks 055 STYLISED CHALLENGE This Month’s Finalists & Last Month’s Making Ofs 065 Now, when you spend half of your life emailing it comes as no surprise that you’ll ind certain people who will lighten up your mailbox, and well, the wonderfully friendly and superbly busy Alex Kiesl, the MD of the dynamic studio, “Unexpected”, is one of those lovely people! In-between Alex’s manic schedule of ilm shoots and project deadlines, we managed to catch up with him for a chat about Unexpected’s projects and more, and he has once again impressed with the fantastic interview that you’ll ind on PAGE 27 . This is just the beginning from these determined guys, so hold tight and stay-tuned for more amazing stuff coming from Stuttgart, Germany! ZBRUSH Beginner’s Guide to ZBrush: Part Four of Seven 085 ECO-WRESTLE Project Overview by Simon Reeves 093 WALTHER P99 Project Overview by Romain Gouzenne 099 GRUMMAN F-14 TOMCAT Project Overview by Stefan Biermann 106 We also have another great interview with Mathieu Aerni, who’s worked for two of the biggest names in the games industry: Ubisoft and Lucas Arts. So if you’re pining for a career in the games industry then this is your man – head on over to PAGE 6 for some behind the scenes chat and learn from one of the pros! Another pick of the bunch this month must surely be the interview with Franz Steiner, whose design company blends – perfectly – high quality photography and CG in order to produce some simply stunning visual effects for the fashion and advertising industries. You won’t be disappointed when you see the stuff that they cook up at Blutsbrueder Design and you’ll ind their work looding PAGE 17 and beyond. DIGITAL ART MASTERS:V2 Free Chapter Book Promotion 113 FERN Project Overview by CHEVisodes 115 RECRUITMENT Job Vacancies 123 ABOUT US Zoo Publishing Information & Contacts 127 BUGATTI VEYRON For 3ds Max, Maya, C4D & XSi 129 Finally, don’t forget to keep up with Wayne Robson in Part Four of the ZBrush tutorial series this month and – oh yes, ENJOY! Cheers, Ed. EDITOR Lynette Clee LAYOUT Bobby Brown Imogen Williams CONTENT Lynette Clee Tom Greenway Richard Tilbury Chris Perrins PROOFING Jo Hargreaves FREE STUFF! Wherever you see this symbol, click it to download resources, extras and even movies!! LEAD DESIGNER Chris Perrins MARKETING Lynette Clee page 2 Issue 033 May 2008 Magazine! If you’re having problems viewing the double-page spreads that we feature in this magazine, follow this handy little guide on how to set up your PDF reader! SETTING UP YOUR PDF READER For optimum viewing of the magazine, it is recommended that you have the latest Acrobat Reader installed. You can download it for free, here: To view the many double-page spreads featured in 2DArtist magazine, you can set the reader to display ‘two-up’, which will show double- page spreads as one large landscape image: 1. Open the magazine in Reader; 2. Go to the VIEW menu, then PAGE DISPLAY ; 3. Select TWO-UP CONTINUOUS , making sure that SHOW COVER PAGE is also selected. That’s it! Get the most out of your CONTRIBUTORS CONTRIBUTING ARTISTS Every month, many creative and talented artists from around the world contribute to 3DCreative Magazine. Here you can read all about them. If you would like to be a part of 3DCreative or 2DArtist Magazines, please contact ALI ISMAIL is a 3D artist who has worked on everything from Hollywood movies to TV commercials to games. He started out by doing the irst 3D games in Jordan, then freelanced to clients such as Microsoft and VW, and has also worked for ILM on projects such as Indiana Jones and the Kingdom of the Crystal Skull whilst at Lucasilm Animation Singapore. Our new car modelling tutorial series, Bugatti Veryon, brings a group of new talented artists to 3DCreative Magazine. These wonderful people are responsible for creating our 3ds Max, Cinema 4D, LightWave, Maya & Softimage XSi content this month! ANDREW HOBSON has been using 3D software for about 4-5 years, mainly as a hobby, and enjoys developing his skills through various tutorials and courses. He’s most proicient at modelling, especially vehicles, but is looking to develop his organic modelling, particularly humans/fantasy igures. He would love to work in the ilm or games industry (especially on the Nintendo Wii) so he can develop his skills. EMLYN DAVIES is a 27 year old freelance 3D artist, based in Birmingham, UK. He has four years experience in Cinema 4D and has freelanced mainly at Cadbury as a 3D consultant for most of his professional career. Passionate about all things 3D, he constantly strives to develop his expertise and blur the boundaries between the real and the digital world. KRISZTIÁN SZEIBOLD is a 3D Artist living in Budapest, Hungary. In 2000, he started using 3D software such as 3D Studio R4, and later 3ds Max and Maya. He’s currently working as a 3D Artist on post-productions and commercials with Softimage XSI and Fusion. He hopes that he’s going to be able to work on feature ilms in the future. VOJISLAV MILANOVIC is a 27-year old 3D generalist from Banjaluka, northern Bosnia. After a great time in Australia he went back to his homeland to pursue his career as a 3D artist and lecturer in a Multimedia Design College. As much as he likes learning new things, he also loves teaching others. Amongst other stuff, he enjoys photography, drawing, painting and sculpting. page 4 Issue 033 May 2008 CONTRIBUTORS ALEXANDER KIESL is one of the Managing Directors of Unexpected Postproduction. He started CG at the age of 14 with 3D Studio on MS DOS. From 2000 he studied animation at the Filmakademie Baden-Württemberg and inished in 2005 with the award-winning short, “Racing Beats“. Since 2005 he has been part of the directing duo, Alex & Steffen. WAYNE ROBSON is a very successful freelance digital sculptor living in Durham, England. Wayne is currently dividing his time between work on an upcoming creature documentary and his upcoming extensive book on ZBrush for Wordware publishing. Wayne’s best selling DVDs on ZBrush and Mudbox are available through Kurv Studios. STEFAN BIERMANN is situated in Germany and has recently completed the irst iteration of his portfolio, of which the main project – the F14 – is featured in this issue. He is currently applying for a job in the games industry in Germany, with future plans involving a possible life in the USA or Canada, and is always interested in making contacts within the industry! ROMAIN GOUZENNE is 19 and lives in the south of the France, in Bordeaux. He’s self-taught in 3ds Max and will later learn Maya, Fusion and others. His hobbies are 3D, matte painting and photography, and he’s currently working as a modeller on a great short movie (out in June!), and hopes, within the next 2-3 years, to ind work in a great studio in Paris in the ilm or games industry. ALEX BROWN is a 22-year old digital art student attending the Ferris State University in Grand Rapids, MI. He is very motivated and ambitious in obtaining the knowledge necessary to better his skills in the ield of 3D. He hopes to one day ind a job working in an environment geared towards innovative creativity so that he, too, may become a great digital artist! JACOB TRUONG is currently a junior at Ferris State University studying Digital Animation. He started doing 3D three years ago and has recently gone back to drawing, which was his childhood passion. Having a passion for both 3D and 2D, he is constantly working on improving his skills in the extremely competitive digital world. His dream is to create visual effects for feature ilms. page 5 Issue 000 Month 2007 www.3dcreativemag.com page 5 Issue 033 May 2008
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