3DCreative Issue018 Feb2007,
[ Pobierz całość w formacie PDF ] Issue018 February 2006 $4 / €3.25 / £2.25 A New Series of Articles Delves Deep into the Art and Technology of Next Generation Consoles and Games ARTICLES Americas Top Model in 3D, Numberjacks & Next Generation Games INTERVIEWS Peter Sanitra, Anders Lejczak & d0rn GALLERIES Federico Gustavo, Jure Zagoricnik, Peter Schuster, Tomáš Král & more... MAKING OF’S ‘Madness’, ‘Say cheese’ & ‘Teleportation’ TUTORIALS Tuc Tuc, Composition, Angles & Viewpoints, Lighting & RTSquare Render CONTENTS EDITORIAL Hello again. Thanks for sticking with us through our ‘technological transfer’ when 3DCreative starts to make full use of the digital features we posess. We have a slight delay on the protection of the mag but soon we will have a fantastic new system to make life easier for all of you! This month we are very pleased that the mag is continuing to remain close to over 150 pages per issue, and that we seem to be keeing that up! We have a lot of content coming your way in future issues. I would like to say a big thank you to all of you who sucessfully unlocked the ‘Lite’ issue; we are testing a new system which protects the magazines and by entering your email address you have given us much more conidence in this. Please note that we will not use these email addresses for anything other than to see how many of you are reading the lite issues! We also begin a series of articles on the world of Next Generation gaming. I hope will be of interest to many of you as we have interviewed some of the worlds biggest and best games studios to ind out what they are doing. Anyway, enough from me, it’s time for another cup of tea and I seem to be the only one making them around here these days... Enjoy! Ed. CONTENTS What’s in this month: PETER SANITRA Senior CG Artist at ImagesFX 006 ANDERS LEJCZAK Project Manager & CG Veteran 014 D0RN 3D Artist 03 DIGITALLY CLONED America’s Next Top Model Gets Digitised 031 NUMBERJACKS The Childrens’ TV Series: CG for the Future 036 NEXT GENERATION GAMES This Month an Interview with Blitz Games 04 GALLERIES 10 of the Best 3D Artworks 050 STYLISED ANIMAL CHALLENGE This Month’s 10 ‘Highland Cow’ Winners 059 TUC-TUC - PART 02 For 3DS Max, Maya, C4D, LW & XSi 065 COMPOSITION & ANGLES Spencer Murphy Continues His Lessons... 067 GUIDE TO LIGHTING A Complete Lightwave Lighting Guide 075 RTSQUARE RENDER The Free Renderer and How to Use it 089 MADNESS Project Overview by Marcin Solarz 099 EDITOR Ben Barnes CONTENT Tom Greenway Lynette Clee Warin Pismoke Richard Tilbury Chris Perrins SAY CHEESE Project Overview by Eric Provan 106 TELEPORTATION Project Overview by Michal Konwicki 113 ASSISTANT EDITOR Warin Pismoke RECRUITMENT Job Vacancies 130 LAYOUT Ben Barnes Alex Price Bobby Brown FREE STUFF! Wherever you see this symbol, click it to download resources, extras and even movies! ABOUT US Zoo Publishing Information & Contacts 133 MARKETING Lynette Clee page Issue 018 February 007 CONTRIBUTORS CONTRIBUTING ARTISTS Every month, many creatives and artists around the world contribute to 3DCreative Magazine. Here you can read all about them. If you would like to be a part of 3DCreative or DArtist Magazines, please contact ben@ zoopublishing LUCIANO IURINO I started back in 1994 with 3DStudio on MS-Dos as Modeller/ Texture Artist. In 001 I co-founded PM Studios & I still work for it as Lead 3D Artist. Recently we have developed the videogame “ETROM – The Astral Essence”. I also work as a freelancer for different magazines, web-portals, gfx & videogame companies. Recently I left the 3DS Max environment to move on to XSI. Tuc Tuc Tutorial Artists. These wonderful people are responsible for translatiing our 3DSMax content for Cinema 4D, Lightwave, Maya & Softimage XSi. Most of them have been with us since the joan of Arc series, and all worked on the highly popular Swordmaster Series. ROMAN KESSLER Freelance 3D Artist, Germany. In ‘93 I made my irst 3D model using a shareware 3D software for DOS that was very limited, but I got addicted & started with Lightwave in ‘97. Since 2005 I’ve worked professionally as a freelancer. I like all 3D tasks equally, with little preference to modelling and texturing. Besides creating client-based work, I also work on personal animation projects. BOGDAN HORDUNA 3D VFX Artist, Iasi, Romania. I started back in 1999 with 3D Studio Max, but in 000 trained in Maya. I’ve been a Modeller and Texturer for a few 3D animated movies & two games. I’m also a Modeller, Dynamics & Particles, Lights & Render Supervisor for many commercials, musical video clips and industrial presentations. NIKI BARTUCCI Freelance 3D Modeller, Italy. I began working in the Computer Graphics ield in 2000, as Illustrator & Web Designer. In ‘03 I began using 3D software, such as C4D and 3DS Max. In ‘03 I worked on ‘ETROM - The Astral Essence’, RPG video- game for PC, developed by PM Studios. I’m now a freelancer & specialise in commercials. I especially like RPG & RTS video-games. GIUSEPPE GUGLIELMUCCI Freelance 3D Modeller / Animator. I began using computers with the epoch of the vic0, & Cinema4d was my 1st 3D software. I started working in the ield of CG in 1999, in commercial design. In 2003, I worked on ‘ETROM - The Astral Essence’, RPG video-game for PC, developed by PM Studios. Currently I’m hoping to work in the video-games industry & develop my own game. page 3 Issue 018 February 007 CONTRIBUTORS ANDERS LEJCZAK I work as a Project Manager at one of Europe’s largest digital agencies, and I’m mostly involved in projects for the automotive industry. I’ve been building models & drawing since I was a little kid, and my ambition is to work more hands on with CG rather than with project management in the future. SPENCER MURPHY Photographer, London. I work freelance whilst pursuing my personal artwork. I have been included in exhibitions in London, Germany & New York. My most recent project, ‘Wastelands’, will be launched at the end of March 007 at The Assosciation of Photographers Awards. When not pursuing Photography I enjoy snowboarding, suring, good food with good friends & watching ilms. MARCIN SOLARZ 3D Artist, Kraków, Poland. I began in CG in 000 as a Commercial D Graphic Designer. In 00, I started using 3D packages, mostly 3DS Max and XSI. Currently I’m a freelancer specializing in the game industry. I plan to create a huge Polish CG community. CESAR ALEJANDRO MONTERO OROZCO 3D Artist & Computer Engineer, Zapopan, Jalisco, MEXICO. I believe in balance in life, and all of its aspects. I appreciate my health above everything else. My career goal is to tell compelling stories using CG in feature ilms. ERIC PROVAN Modeller / Texture Artist. I began CG a little over years ago. I took a job as a Game Artist at Kush Games/ksports. My goal is to eventually get into ilm, but right now I’m happily taking in as much wisdom as I can from the wonderfully talented people at Kush. I’m extremely passionate about 3D Modelling & look forward to spending the rest of my days creating things. WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE? We are always looking for tutorial artists, gallery submissions, potential interviewees, Making Of writers, and more. For more information, send a link to your work here: warin page 4 Issue 018 February 007 www.3dcreativemag.com page 4 Issue 018 February 007 (UMANS#REATURES 7HATgSNEW 4HISNEWCOLLECTION CONSISTSOFMATERIALS COMPRISINGOF INDIVIDUALMAPS#OLOUR "UMP3PECULARAND !LPHAMAPS7EHAVE ALSOINCLUDEDPSDFILES FORSOMEOFTHETEXTURES ALLOWINGYOUTO CUSTOMIZESOMENEW TEXTURESOFYOUROWN 4HE/RIGINAL4OTAL4EXTURE COLLECTIONWASCREATEDIN UTILISINGTHEBEST METHODSANDTECHNOLOGY OFTHETIME3INCETHEN TECHNIQUESAND TECHNOLOGYHAVEBOTH MOVEDFORWARDANDHERE AT$4OTALWEFELTTHAT ALTHOUGHTHEORIGINAL COLLECTIONISSTILLWIDELY USEDANDHIGHLY REGARDEDAMONGARTISTS ANDSTUDIOSOFALL CALIBERSITWASTIMEFOR ANUPDATE $6$#ONTENTS #REATURE%YES #REATURE&URS #REATURE-ISCELLANEOUS #REATURE3CALES #REATURE3KIN"ODY #REATURE3KIN&ACIAL WWWDSKIMAGES (UMAN%YES (UMAN(AIR (UMAN-ISC"ODY (UMAN-ISC&ACIAL (UMAN3KIN !BNORMAL (UMAN3KIN/LD (UMAN3KIN4ATOO (UMAN3KIN9OUNG (UMAN3KIN 2EFERENCE 4HISENORMOUSLY IMPROVEDVERSIONOF THEORIGINALTEXTURE COLLECTIONNOWCONTAINS INDIVIDUAL-ATERIALS COMPRISINGOFOVER INDIVIDUALHANDCRAFTED TEXTUREMAPS%VERY 4EXTURENOWHASITSOWN UNIQUECOLOURMAPBUMP MAP4HEREISALSOOVER NEWALPHAANDNEW SPECULARMAPS #OLLECTIONSOFAMAZING4EXTURES FORFULLINFORMATIONANDPRICINGINCLUDINGDISCOUNTSOFUPTOVISITWWWDTOTALCOM %XISTINGVOWNERSCANGETTHENEWUPGRADEFORONLYUSD VR
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