3DCreative Issue018 Feb2007,

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Issue018 February 2006 $4 / €3.25 / £2.25
A New Series of Articles Delves Deep into the Art and Technology of
Next Generation Consoles and Games
ARTICLES
Americas Top Model in 3D, Numberjacks & Next Generation Games
INTERVIEWS
Peter Sanitra, Anders Lejczak & d0rn
GALLERIES
Federico Gustavo, Jure Zagoricnik, Peter Schuster, Tomáš Král & more...
MAKING OF’S
‘Madness’, ‘Say cheese’ & ‘Teleportation’
TUTORIALS
Tuc Tuc, Composition, Angles & Viewpoints, Lighting & RTSquare Render
CONTENTS
EDITORIAL
Hello again. Thanks
for sticking with
us through our
‘technological transfer’
when 3DCreative
starts to make full use
of the digital features
we posess. We have
a slight delay on
the protection of the
mag but soon we will
have a fantastic new
system to make life
easier for all of you!
This month we are
very pleased that the mag is continuing to remain close to over 150 pages
per issue, and that we seem to be keeing that up! We have a lot of content
coming your way in future issues. I would like to say a big thank you to
all of you who sucessfully unlocked the ‘Lite’ issue; we are testing a new
system which protects the magazines and by entering your email address
you have given us much more conidence in this. Please note that we will
not use these email addresses for anything other than to see how many
of you are reading the lite issues! We also begin a series of articles on
the world of Next Generation gaming. I hope will be of interest to many of
you as we have interviewed some of the worlds biggest and best games
studios to ind out what they are doing. Anyway, enough from me, it’s time
for another cup of tea and I seem to be the only one making them around
here these days... Enjoy! Ed.
CONTENTS
What’s in this month:
PETER SANITRA
Senior CG Artist at ImagesFX
006
ANDERS LEJCZAK
Project Manager & CG Veteran
014
D0RN
3D Artist
03
DIGITALLY CLONED
America’s Next Top Model Gets Digitised
031
NUMBERJACKS
The Childrens’ TV Series: CG for the Future
036
NEXT GENERATION GAMES
This Month an Interview with Blitz Games
04
GALLERIES
10 of the Best 3D Artworks
050
STYLISED ANIMAL CHALLENGE
This Month’s 10 ‘Highland Cow’ Winners
059
TUC-TUC - PART 02
For 3DS Max, Maya, C4D, LW & XSi
065
COMPOSITION & ANGLES
Spencer Murphy Continues His Lessons...
067
GUIDE TO LIGHTING
A Complete Lightwave Lighting Guide
075
RTSQUARE RENDER
The Free Renderer and How to Use it
089
MADNESS
Project Overview by Marcin Solarz
099
EDITOR
Ben Barnes
CONTENT
Tom Greenway
Lynette Clee
Warin Pismoke
Richard Tilbury
Chris Perrins
SAY CHEESE
Project Overview by Eric Provan
106
TELEPORTATION
Project Overview by Michal Konwicki
113
ASSISTANT
EDITOR
Warin Pismoke
RECRUITMENT
Job Vacancies
130
LAYOUT
Ben Barnes
Alex Price
Bobby Brown
FREE STUFF!
Wherever you see
this symbol, click it to
download resources,
extras and even
movies!
ABOUT US
Zoo Publishing Information & Contacts
133
MARKETING
Lynette Clee
page
Issue 018 February 007
CONTRIBUTORS
CONTRIBUTING ARTISTS
Every month, many creatives and artists around the world contribute to
3DCreative Magazine. Here you can read all about them. If you would like
to be a part of 3DCreative or DArtist Magazines, please contact
ben@
zoopublishing
LUCIANO
IURINO
I started back in 1994
with 3DStudio on
MS-Dos as Modeller/
Texture Artist. In
001 I co-founded
PM Studios & I still
work for it as Lead 3D Artist. Recently we have
developed the videogame “ETROM – The
Astral Essence”. I also work as a freelancer
for different magazines, web-portals, gfx &
videogame companies. Recently I left the 3DS
Max environment to move on to XSI.
Tuc Tuc Tutorial Artists. These wonderful people
are responsible for translatiing our 3DSMax
content for Cinema 4D, Lightwave, Maya &
Softimage XSi. Most of them have been with us
since the joan of Arc series, and all worked on
the highly popular Swordmaster Series.
ROMAN
KESSLER
Freelance 3D Artist,
Germany. In ‘93
I made my irst
3D model using
a shareware 3D
software for DOS that
was very limited, but I got addicted & started
with Lightwave in ‘97. Since 2005 I’ve worked
professionally as a freelancer. I like all 3D tasks
equally, with little preference to modelling and
texturing. Besides creating client-based work, I
also work on personal animation projects.
BOGDAN
HORDUNA
3D VFX Artist, Iasi,
Romania. I started
back in 1999 with 3D
Studio Max, but in
000 trained in Maya.
I’ve been a Modeller
and Texturer for a few 3D animated movies &
two games. I’m also a Modeller, Dynamics &
Particles, Lights & Render Supervisor for many
commercials, musical video clips and industrial
presentations.
NIKI
BARTUCCI
Freelance 3D
Modeller,
Italy. I began working
in the Computer
Graphics ield in 2000,
as Illustrator & Web
Designer. In ‘03 I began using 3D software,
such as C4D and 3DS Max. In ‘03 I worked on
‘ETROM - The Astral Essence’, RPG video-
game for PC, developed by PM Studios. I’m
now a freelancer & specialise in commercials. I
especially like RPG & RTS video-games.
GIUSEPPE
GUGLIELMUCCI
Freelance 3D Modeller
/ Animator. I began
using computers
with the epoch of the
vic0, & Cinema4d
was my 1st 3D
software. I started working in the ield of CG in
1999, in commercial design. In 2003, I worked
on ‘ETROM - The Astral Essence’, RPG
video-game for PC, developed by PM Studios.
Currently I’m hoping to work in the video-games
industry & develop my own game.
page 3
Issue 018 February 007
CONTRIBUTORS
ANDERS
LEJCZAK
I work as a Project
Manager at one of
Europe’s largest
digital agencies, and
I’m mostly involved
in projects for the
automotive industry. I’ve been building models &
drawing since I was a little kid, and my ambition
is to work more hands on with CG rather than
with project management in the future.
SPENCER
MURPHY
Photographer,
London. I work
freelance whilst
pursuing my personal
artwork. I have been
included in exhibitions
in London, Germany & New York. My most
recent project, ‘Wastelands’, will be launched
at the end of March 007 at The Assosciation
of Photographers Awards. When not pursuing
Photography I enjoy snowboarding, suring,
good food with good friends & watching ilms.
MARCIN
SOLARZ
3D Artist, Kraków,
Poland. I began
in CG in 000 as
a Commercial D
Graphic Designer.
In 00, I started
using 3D packages, mostly 3DS Max and XSI.
Currently I’m a freelancer specializing in the
game industry. I plan to create a huge Polish
CG community.
CESAR
ALEJANDRO
MONTERO
OROZCO
3D Artist & Computer
Engineer, Zapopan,
Jalisco, MEXICO. I
believe in balance in
life, and all of its aspects. I appreciate my health
above everything else. My career goal is to tell
compelling stories using CG in feature ilms.
ERIC
PROVAN
Modeller / Texture
Artist. I began CG
a little over years
ago. I took a job as a
Game Artist at Kush
Games/ksports. My
goal is to eventually get into ilm, but right now
I’m happily taking in as much wisdom as I can
from the wonderfully talented people at Kush.
I’m extremely passionate about 3D Modelling
& look forward to spending the rest of my days
creating things.
WOULD YOU LIKE TO CONTRIBUTE TO
3DCREATIVE OR 2DARTIST MAGAZINE?
We are always looking for tutorial artists, gallery submissions, potential
interviewees, Making Of writers, and more. For more information, send a
link to your work here:
warin
page 4
Issue 018 February 007
www.3dcreativemag.com
page 4
Issue 018 February 007
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