3DCreative Issue017 Jan2007,
[ Pobierz całość w formacie PDF ] Issue017 January 2007 $4 / €3.25 / £2.25 New year, new look and a new line up of the best interviews, articles, tutorials and making of’s! ARTICLES ‘Making ‘Those Chairs’’, ‘Flushed Away’ & Top Advice for Aspiring Artists! INTERVIEWS Bingo Studio & Michael van den Bosch GALLERIES Anna Celarek, Tiziano Fioriti, Piotrek Gruszka, Arnaud Servouze & More! MAKING OF’S Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek TUTORIALS New 6-part Series for 5 Packages: Tuc Tuc, plus Posing & Rigging in 3DS Max CONTENTS EDITORIAL Hello once again to 3DCreative Magazine. After over a year in business we have decided to push the bar a little further... We have an enourmous list of great interviews, articles, making of’s and tutorials ready for you this year, and we guarantee that every magazine will be as good as, if not better than, this month’s monster issue! We hope you all had a good New Year, plus any other celebrations over the December period. Early January for us is usually a case of “back to work blues”, but im rather (sadly) excited about getting back to the desk and putting together the new issues of both 3DCreative and DArtist mags, checking out all of the new gallery submissions and reading through all those interview answers, learning a thing or two from one of the many great tutorials we have on offer, and also (ashamedly) looking forward to ploughing through my 500+ email inbox from the festive period, to see what you guys have said about the mags and what suggestions you have all made. Hopefully I’ll have the inbox cleared by late February, but keep the mails coming in anyway as we do reply to every single one of you! A big thanks to all of you for keeping us going, and also to all of our contributors, some of whom give up their time (usually around very busy schedules) to bring quality content to the masses! All the best for the New Year, Ed & the 3DCreative Team. Issue017 January 2007 $4 / €3.25 / £2.25 CONTENTS What’s in this Month BINGO STUDIO Shanghai’s Offering to the Future of CG Art 005 MICHAEL VAN DEN BOSCH Freelance Illustrator 014 THOSE CHAIRS Making the Short Movie 020 FLUSHED AWAY Dreamworks & Aardman Combine! 024 New year, new look and a new line up of the best interviews, articles, tutorials and making of’s! ARTICLES Making ‘Those chairs’, Flushed Away & Top Advice for Aspiring Artists! INTERVIEWS Bingo Studio & Michael van den Bosch GALLERIES Anna Celarek, Tiziano Fioriti, Piotrek Gruszka , Arnaud Servouze & More! MAKING OF’S Revolution by ZhangYang & Ford Mustang by Zdenek Urbánek TUTORIALS New 6 part Series for 5 packages : Tuc Tuc & Posing & Rigging with a 3D Max Biped INSPIRING ADVICE Industry Expert Advice for all! 057 GALLERIES 10 of the Best 3D Artworks 065 TUC TUC for 3DSMax, Maya, C4D, LW & XSi 075 POSING & RIGGING with 3DStudio Max Bipeds by Wayne A. Robson 077 REVOLUTION Project Overview by ZhangYang 085 FORD MUSTANG Project Overview by Zdenek Urbánek 095 RECRUITMENT Job Vacancies 103 ABOUT US Zoo Publishing Information & Contacts 106 EDITOR Ben Barnes MARKETING Lynette Clee FREE STUFF! Keep an eye out for similar symbols to this throughout the mag. Wherever you see this symbol, click it to download resources, extras and even movies! ASSISTANT EDITOR Warin Pismoke ADDITIONAL CONTENT Tom Greenway Lynette Clee Warin Pismoke Richard Tilbury Chris Perrins LAYOUT Ben Barnes Alex Price Bobby Brown page Issue 017 January 007 CONTRIBUTORS LUCIANO IURINO I started back in 1994, with 3DStudio on MS-Dos, as a Modeller/Texture Artist. In 2001, I co- founded PM Studios & still work for it as Lead 3D Artist. Recently we have developed the videogame “ETROM – The Astral Essence”. I also work as a freelancer for different magazines, web-portals, GFX & videogame companies. Recently I left the 3DS Max environment to move on to XSI. CONTRIBUTING ARTISTS Every month, many creatives and artists from around the world contribute to 3DCreative Magazine. Here you can read all about them. If you would like to be a part of either 3DCreative or DArtist Magazines, please contact ben@zoopublishing.com. Tuc-Tuc Tutorial Artists: these wonderful people are responsible for translatiing our 3DSMax content for Cinema 4D, Maya, Lightwave & Softimage XSi. Most of them have been with us since the Joan of Arc series and have all worked on the highly popular Swordmaster Series... VOJISLAV MILANOVIC 3D Modeller, Animator, VFX Compositor, Anigraph Studio, self-taught, all-round 3D-guy. I started to “doodle” around in 3D about 8 years ago. In the last 5 years I have done a lot of various things from print & TV ads to gaming & movie graphics. I’m currently involved in multimedia study & character developing for an animated feature movie. One of my goals is to make my own animated movie. BOGDAN HORDUNA 3D VFX Artist in Iasi, Romania. I started back in 1999 with 3DStudio Max, but in 2000 trained in Maya. I’ve been a Modeller and Texturer for few 3D animated movies & two games. I’m also a ‘Modeller, Dynamics & Particles, Lights & Render Supervisor’ for many commercials, musical video-clips and industrial presentations. NIKI BARTUCCI Freelance 3D Modeller, Italy. I started working in Computer Graphics in 000 as an Illustrator & Web Designer. In 2003, I started using 3D software, such as C4D and, later, 3DS Max. In 2000, I worked on “ETROM - The Astral Essence”, RPG video-game for PC, developed by PM Studios. I’m currently a freelancer & specialise in commercials. I especially like RPG & RTS video-games. GIUSEPPE GUGLIELMUCCI Freelance 3D Modeller/Animator. I began using computers with the epoch of the Vic 0 & Cinema4D was my 1st 3D software. I started working in the ield of CG in 1999 in commercial design. In 2003 I worked on “ETROM - The Astral Essence”, RPG video-game for PC, developed by PM Studios. Currently I’m hoping to work in the video-games industry & to develop my own game. page 3 Issue 017 January 007 CONTRIBUTORS ZDENEK URBÁNEK Liberec, Czech Republic. My irst experience with 3D Graphics was in 2001. It was a Bryce 3D where I created my irst image, after I started learning in 3DStudio Max. I would like work in game development, or ilm. Now it is mostly my hobby and now I’m working on my own game with my friend. MICHAEL VAN DEN BOSCH Freelance Illustrator/ Character Designer, Netherlands. I love to sketch characters with a pencil and bring them to life with my computer. The thing I focus on are the eyes and the personality. My main goal is creating artwork with a message. I hope to see myself doing this for many more years, because there’s nothing like being self-employed. FRANKINO LUPO Frankino has recently joined our team creating the Lightwave version of ‘Tuc Tuc’. Frankino works as a web designer and pixel artists amongst other things. ZHANG YANG 3D Modeller/Texture Artist/VFX Compositor, China, self-taught, all- round. 3DS Max was my irst 3D software and then I switched over to Maya through 2002. Now I also use C4D, Z-Brush, Mudbox and like traditional painting. I’ve worked for a video-game company, animation studio and TV station. At present, I’m a freelancer. My goal is to work for the movie industry. WOULD YOU LIKE TO CONTRIBUTE TO 3DCREATIVE OR 2DARTIST MAGAZINE? We are always looking for tutorial artists, gallery submissions, potential interviewees, making of writers and more. For more information, send a link to your work here: warin page 4 Issue 017 January 007 www.3dcreativemag.com page 4 Issue 017 January 007 Shanghai Bingo Digital-Media Technology Co. Ltd. is a group composed of young artists devoted to developing CG arts. All members of the team have a wide range of experience in processing CG movies and cartoons. Within a year Bingo had prestige in the industry and quickly collected briefs from ‘Fudan Shangke’ & ‘Coca Cola’. Subsequently, they now work for worldwide well-known companies such as ‘News QQ’, ‘Maiken Light’ and more...
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