3DCreative Issue009 May2006,
[ Pobierz całość w formacie PDF ] ISSUE009 MAY 2006 $4 / €3.25 / £2.25 SWORD >> Follow our new ‘step by step’ tutorial to create ‘SwordMaster’ (this months cover image) from head to armour, 8 months in a row! >> EVE ONLINE >>CCP’ s Kari Gunnarsson talks to us about the online gaming pheonomenon>> DIGITAL ART MASTERS >>more exclusive content from this new and amazing digital art overview book>> FRED BASTIDE >> Self taught CG artist and monster obsessed! JUAN SIQUIER >> 3d Modeler & Texture Painter TEXTURING MASTERCLASS >> Texturing a scene part 2 by Richard Tilbury PROJECT OVERVIEWS >> ’Nintendo’ by Michael Knap & ‘Furniturecluster’ by Mathias Koehler MASTER 051 SWORDMASTER Modeling the Head - part 1 of 8 030 EVE ONLINE CCP’s Kari Gunnarsson 007 FRED BASTIDE Self-taught and Monster obsessed! 014 JUAN SIQUIER 3D Modeler and texture painter 3dcreative 052 MASTERCLASS Texturing a Scene part 2 EDITOR Ben Barnes ASSISTANT EDITOR Chris Perrins MARKETING Lynette Clee DESIGNERS Matt Lewis Martin Shaw Bobby Brown Adam Shaw ALPINE A443 Car modeling by d’Ettorre Olivier-Thomas part 1 INTERGRATING 3D objects into 2D environments by Neil Maccormack 088 NINTENDO by Michael Knap FURNITURE CLUSTER by Mathias Koehler ARTICLES Kari Gunnarsson INTERVIEWS Fred Bastide Juan Siquier 104 WIN! Hyper Realistic Creature Creation books TUTORIALS Richard Tilbury Bogdan Suman Horduna Luciano Iurino Vojislav Milanovich Giuseppe Guglielmucci Niki Bartucci d’Ettorre Olivier-Thomas Neil Maccormack 043 GALLERIES 10 of the Best HYPER REALISTIC! Creature Creation by Erick Miller, Paul Thuriot & Jeff Unay 105 RECRUITMENT Job Vacancies MAKING OF Michael Knap Mathias Koehler Juliano Castro 108 ABOUT US Zoo Publishing Information & Contacts GALLERIES Stepan (o)ne Grakov Adam L. Banks Jean-Marc Labal Sven ‘Dean’ Rabe Nazif Erbay Theodor Groeneboom Szabolcs Matefy Marcus Dallmann Axis Animation Alexander Melentiev page www.3dcreativemag.com Issue009 May 006 Contents 062 080 093 040 of techniques and topics and you can still purchase any back issues if you missed a part! We start ‘Alpine A443’ an in depth Car modeling tutorial in 3 parts by Dettore Olliver Thomas. Parts 2 will follow in the next issue. Neil Maccormack has written an exclusive tutorial on ‘Intergrating 3D objects into 2D environments’. This skill has been fairly overlooked and we thought it time to show you how! The ‘Making Of’s’ section this month features ‘Nintendo’ by Michael Knap & ‘Furniturecluster’ by Mathias Koehler. We also have a look at ‘Robo’ by Juliano Castro, which features in the www.3dtotal.com book ‘Digital Art Masters’. ABOUT US is a new company comprising of a small team here in the Midlands, UK. This magazine is our irst project which we are hoping, with the support of the community, will build into a great resource and a highly anticipated monthly release. The ‘support of the community’ is an interesting point, where a ‘magazine for 3d artists’ is not an original idea, the marketing and distribution of this magazine, as far as we know, is a irst. It follows the principle of traditional magazines that are sold on news stands and in many outlets, but being a digital downloadable mag the many established web communities on the net are our outlets and newsstands. 3DCreative is supported by 3dexcellence, 3dkingdom, 3dlinks, 3dm, 3dmonkeys, 3dnuts, 3dpalace, 3dresources, 3dtotal, 3dvalley,123d, ambiguous arts, cgchannel, cgdirectory, cgfocus, cgunderground, childplaystudios, daz3d, deathfall, digitaltutors, kurv studio, max-realms, mediaworks, rendezvous3D, spinquad, subdivision, the3dstudio, thebest3d, vocanson & vanishingpoint. ISSUE009 MAY 2006 $4 / €3.25 / £2.25 SWORD MASTER FRED BASTIDE >>Self taught CG artist and monster obsessed! JUAN SIQUIER >>3d Modeler & Texture Painter TEXTURING MASTERCLASS >>Texturing a scene part 2 by Richard Tilbury PROJECT OVERVIEWS >>’Nintendo’, ‘Roof Garden’ & ‘Furniture Cluster’ WELCOME Once again to another packed 3DCreative. Biggest news this month is the addition of our new ‘SwordMaster’ Tutorial. Over the next 8 months we will see the creation of the real-time cover character from the beginning to the end. Not only this, we have had it created in 3DSMax, Maya, Cinema 4D, Lightwave and Softimage XSI! INSPIRATION 3 Interviews this month alongside some amazing artwork. Fred Bastide, Juan Siquier & Vitaly Bulgarov tell us how they work and give us insight into the methods which have made them world class 3D artists. TECHNIQUES AND TUTORIALS Apart from SwordMaster, this months includes the 5th instalment of our ‘Texturing Masterclass’ series, ‘Texturing a Scene’ part 2. The series has covered a wide range INDUSTRY Exclusive! In this Issue, we talk to Kari Gunnarsson from CCP, creators of the giant online game ‘Eve’. From concept to online we ind out the truth! We look forward to lasting and successful partnerships with these CG community sites. page 3 www.3dcreativemag.com Issue009 May 006 Editorial >>complete low-poly character creation starts here!>> EVE ONLINE >>CCP’ s Kari Gunnarsson talks to us about the online gaming pheonomenon>> DIGITAL ART MASTERS >>more exclusive content from this new and amazing digital art overview book>> Every month, many artists from around the world contribute to 3DCreative Magazine. This month, we would like to thank the following for their time, experiences and inspiration. Fred Bastide Montreux, Switzerland I have been practicing sculpture & drawing since childhood. Artistic activities have always been very important for me, and art truly is my way of life. I got a classical artistic education, and I’m a graduate of the Ecole des arts appliqués de Vevey & Ecole supérieure d’arts décoratifs de Genève. However, I’m a self taught cg artist. I principally use computer generated images in addition to traditional art, I like to marry old and new techniques to make artworks. Mathias Koehler 3D artist > Freelancer > Braunschweig, Germany > I’m dealing with 3D for about 3 and a half years. My focus is modelling, lighting and texturing. Through CG I became interested in art in general and also started drawing. Currently I’m a student of Industrial Design at Braunschweig School of Art. I’m addicted to coffee, books and electronic music. Juan Siquier Born in Albacete / Spain Before CG world I used to spend my days painting in traditional mediums & showcasing my art in many expositions. since 2000 I have spent more time self learning computer graphics. I have been a web designer in a small local company and freelance graphic designer, I am currently working as a 3d modeler and texture painter on a feature animation called “Dear Anne, the gift of hope” at 263ilms in Milan, Italy. Michael Knap 3D Artist > 3d-animation. dk, Denmark. I have been working professionally with 3d modelling, texturing and a little animation for the past 1½ year. I started out right afterschool being headhunted for the occupation. Most of the time I make interactive real-time models, but recently I was put on high quality realistic renderings. 3DS MAX is my current weapon of choice. Hope I will be doing more commercials in the future and maybe take part in the character animation part. Neil Maccormack freelance 3d artist > Bearfootilms> Geneva Switzerland. i was irst exposed to 3d at university where a house friend was using a very early version of LW on the amiga and i was just hooked since then. It took me a few years after that to start producing my own 3d images and animation but i soon realized that it was what i wanted to do. I have been working freelance now for the past 2 years after starting my own and very small studio in Geneva switzerland where i live. page www.3dcreativemag.com Issue009 May 006 Contributors tutorial artists Luciano Iurino I started back in 1994 with 3D Studio on MS-Dos as modeler/texture artist. In 2001 I co-founded PM Studios (an Italian videogame developer) with some friends and I still work for it as Lead 3D Artist. Recently we have developed the videogame “ETROM – The Astral Essence”. I also work as freelancer for different magazines, web-portals, gfx and videogame companies. Recently I left the 3dsmax environment to move on XSI. Vojislav Milanovic 3D modeler & animator, vfx compositor, Anigraph studio, Banja Luka, Bosnia Self though allround 3D guy, started to doodle around in 3D about 8 years ago. In the last 5 years I have done a lot of various things from print and TV ads to gaming & movie graphics. Currently involved in multimedia study and character developing for an animated feature movie. One of my carrer goals is to work in a large studio and make my own animated movie. Niki Bartucci 3d modeler > Freelancer Bari, Italy > I started working in the ield of Computer Graphics in 2000 as an illustrator & web designer. In 2003 I started using 3d graphic software such as Cinema4D & later 3d Studio Max. That year I worked on ETROM - The Astral Essence, RPG video-game for PC, developed by PMstudios. Currently I’m a freelancer & I specialise in commercials. I Like 3d graphics and video-games, especially RPG & RTS video- games. niki@pikoandniki.com www.pikoandniki.com Taylor Kingston 3D artist > Digital Illusions (DICE) > London Ontario, Canada > Started out with 3D on Studio Max 1. Self taught through high school, going to Sheridan College for tradition art, and Seneca College for Computer Animation where I switched over to Maya. Hoping to one day break into ilm, perhaps even getting into the directing side one day. Currently working at Digital Illusions as an object artist. Giuseppe Guglielmucci 3d modeler / 3d animator > Freelancer > Bari, Italy > I have began to use computers with the epoch of the vic20 and Cinema4d was my irst 3d software. I started working in the ield of CG in 1999 in commercial design. In 2003 I worked on ETROM - The Astral Essence, RPG video-game for PC, developed by PMstudios. Currently I’m a freelancer specialising in commercials, hoping to work in the video-games industry and develop my own game. piko@pikoandniki.com www.pikoandniki.com page www.3dcreativemag.com Issue009 May 006 Contributors
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