3DCreative Issue004 Dec2005,
[ Pobierz całość w formacie PDF ] issue004 December 2005 $4 / €3.25 / £2.25 Alligatoon Studios Joan of Arc >>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI Riccard Linde >>Art Director for the Battlefield series and author of a new book ‘Game art’. Teleki Raul Joshua >>the 19 year old 2nd year student with a seasoned portfolio Alligatoon Studios >>about their exciting new animation project >>Franck Demollière & Laurent Davené on projects old and new 018 Alligatoon Franck Demollière & Laurent Davené talk to us about projects past, present and future. 011 Game Art Riccard Linde talks to us about his new book JJ Mortimer A Master in Creature Design and creation Raul Reznek amazing work from this 19 year old student Joan of Arc Continuing Tutorial for Maya, Lw, XSI & C4D The Corridor Final part - Adding wear and tear Creature Poly modeling with Akbar Gharabigli Porsche 356 Car m odeling with Karabo Legwaila 10 of the best Erik Ferguson, Linus Hofmann, Peter Sanitra, Zoran, Cvetkovic, Fredrik Alfredsson ,Andrea “panda” Papini, Kameswaran Iyer, Liam Kemp, Jacques Defontaine & Bonar Siregar Poser 6 We have 4 copies of Poser 6 to give away courtesy of e-frontier.com 3 dcreat ive 005 Zoo Publishing 024 Editor Ben Barnes 029 Assistant Editor Chris Perrins 031 Marketing Kelly Payne 037 Articles Ben Barnes Riccard Linde 051 Interviews Julien J mortimer Raul Reznek Franck Demollière Laurent Davené 063 Tutorials Richard Tilbury Taylor Kingston Vojislav Milanovich Luciano Iurino Giuseppe Guglielmucci Akbar Gharabigli Karabo Legwaila 069 Galleries Erik Ferguson Linus Hofmann Peter Sanitra Zoran Cvetkovic Fredrik Alfredsson Andrea “panda” Papini Kameswaran Iyer Liam Kemp Jacques Defontaine Bonar Siregar page 2 www.3dcreativemag.com issue 004 December 2005 contents & contributors 2DArtist Magazine! look out for details coming soon. 20,000 have now read the 3DCreative September Lite and Full versions and we are really grateful to all of you for supporting our efforts to make 3dcreative so successful for resources, CG learning and inspiration. Art : Creation, Direction & Careers’. Recruitment New this month is our recruitment section. After trying our best to think how we can help the community further we decided that surely if we just got everyone their dream job then that would make us the nicest people on the planet ;-). Well, not quite everyone, but check out the vacancies from companies looking for talented artists. Welcome to the fourth issue of 3DCreative Magazine A digital publication for CG creatives around the globe. 3DCreative Magazine focuses on techniques, tutorials, interviews, articles, project overviews and galleries. We do have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off. Tutorials For those of you following the Joan of Arc series, this month we have the Bust Armour, Glove and Hair sections, which means that we are half way through! Our resident artist, Richard Tilbury, finishes his corridor series by instructing on adding wear and tear to the previous scenes. Akbar Gharabigli takes us through his Creature Poly Modeling and the final part of ‘Porsche 356’ by Karabo Legwaila can be found on page 37. All in all, we are happy with the way 3DCreative is growing, and we will always welcome comments and suggestions from our readers. Please contact ben@zoopublishing. com to give your ‘two pennyworth’ (an old english phrase for ideas ;-) to help us continue to give you the magazine you want. Interviews We talk to Julian J Mortimer, Student Teleki Raul Joshua and the two guys who make up Alligatoon Studios of Atomic Monsters fame, Franck Demollière and Laurent Davené. Also Riccard Linde, the Art Director behind the highly succesfull and genre influencing Battlefield series of computer game titles, talks to us about his work and his new book;- ‘Game Thanks again to all involved with the creation of 3DCreative and to all of you for your continued support. This Month Things have been very busy in the studio, collecting all the content for this issue and plannig future issues of 3DCreative, also planning the iminent release of our brand new Ed. Zoran Cvetkovic page 3 www.3dcreativemag.com issue004 December 2005 editorial an interview with Julian J Mortimer Hi could you tell us a bit about yourself? Hello there I’m Julian. I’m a 30 year old. From the UK. I’m mostly a modelling and texturing artist, but also do concept design, rigging, animation and some compositing. Mostly focusing on creature work When did you first notice you had artistic talent? Hmm I can’t say, when I was young that I ever noticed I was particularly good at Art. At school I was very average. It was only once I left School I became interested in art. I started teaching myself how to paint. Thereafter people started commenting on my work. Then I realized, I might actually be quite good. What first got you started in 3D? I started doing Computer Graphics by accident really, I was making some simple flash animations for a website back in 2001 and I happened to see some flash movies that someone had used the program called Poser this interested me and I got hold of the program and made a few flash animations using it for another website. At that time someone mentioned the program Maya, a program I had never heard of before, I got hold of the trial of the program and I found it very very interesting and a great challenge. I was mostly selling my work online back then and I decided to take a year off painting to have a go at learning 3D. From then I never really looked back. I taught my self Maya, after about a year I starting getting a few job offers, but did not feel I was good enough to take on professional work. So I continued learning for another year. I now work professionally for a small company in London. Working on films and TV. Mostly creature work. Programs I use are Maya. (never really tried another 3d app), Photoshop, Deep Paint, ZBrush and Shake. page 5 www.3dcreativemag.com issue004 December 2005 Julian J Mortimer
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