3DCreative Issue004 Dec2005,

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issue004 December 2005 $4 / €3.25 / £2.25
Alligatoon
Studios
Joan of Arc
>>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI
Riccard Linde
>>Art Director for the Battlefield series and author of a new book ‘Game art’.
Teleki Raul Joshua
>>the 19 year old 2nd year student with a seasoned portfolio
Alligatoon Studios
>>about their exciting new animation project
>>Franck Demollière & Laurent Davené
on projects old and new
018
Alligatoon
Franck Demollière & Laurent Davené talk to
us about projects past, present and future.
011
Game Art
Riccard Linde talks to us about his new book
JJ Mortimer
A Master in Creature Design and creation
Raul Reznek
amazing work from this 19 year old student
Joan of Arc
Continuing Tutorial for Maya, Lw, XSI & C4D
The Corridor
Final part - Adding wear and tear
Creature
Poly modeling with Akbar Gharabigli
Porsche 356
Car m odeling with Karabo Legwaila
10 of the best
Erik Ferguson, Linus Hofmann,
Peter Sanitra, Zoran, Cvetkovic,
Fredrik Alfredsson ,Andrea “panda” Papini,
Kameswaran Iyer, Liam Kemp,
Jacques Defontaine & Bonar Siregar
Poser 6
We have 4 copies of Poser 6 to give away courtesy of
e-frontier.com
3
dcreat
ive
005
Zoo Publishing
024
Editor
Ben Barnes
029
Assistant Editor
Chris Perrins
031
Marketing
Kelly Payne
037
Articles
Ben Barnes
Riccard Linde
051
Interviews
Julien J mortimer
Raul Reznek
Franck Demollière
Laurent Davené
063
Tutorials
Richard Tilbury
Taylor Kingston
Vojislav Milanovich
Luciano Iurino
Giuseppe Guglielmucci
Akbar Gharabigli
Karabo Legwaila
069
Galleries
Erik Ferguson
Linus Hofmann
Peter Sanitra
Zoran Cvetkovic
Fredrik Alfredsson
Andrea “panda” Papini
Kameswaran Iyer
Liam Kemp
Jacques Defontaine
Bonar Siregar
page 2
www.3dcreativemag.com
issue 004 December 2005
contents & contributors
2DArtist Magazine! look out for details coming
soon. 20,000 have now read the 3DCreative
September Lite and Full versions and we are
really grateful to all of you for supporting our
efforts to make 3dcreative so successful for
resources, CG learning and inspiration.
Art : Creation, Direction & Careers’.
Recruitment
New this month is our recruitment section.
After trying our best to think how we can help
the community further we decided that surely if
we just got everyone their dream job then that
would make us the nicest people on the planet
;-). Well, not quite everyone, but check out the
vacancies from companies looking for talented
artists.
Welcome
to the fourth issue of 3DCreative Magazine
A digital publication for CG creatives around
the globe. 3DCreative Magazine focuses on
techniques, tutorials, interviews, articles,
project overviews and galleries. We do have
news and reviews too but we find that these
topics are best covered by the online news
and CG sites that thrive on daily updates.
Our magazine will focus on becoming more
of a timeless resource for artists to turn to
again and again whether you view it from your
screen or choose to print it off.
Tutorials
For those of you following the Joan of Arc
series, this month we have the Bust Armour,
Glove and Hair sections, which means that
we are half way through! Our resident artist,
Richard Tilbury, finishes his corridor series
by instructing on adding wear and tear to the
previous scenes. Akbar Gharabigli takes us
through his Creature Poly Modeling and the
final part of ‘Porsche 356’ by Karabo Legwaila
can be found on page 37.
All in all, we are happy with the way
3DCreative is growing, and we will always
welcome comments and suggestions from our
readers. Please contact ben@zoopublishing.
com to give your ‘two pennyworth’ (an old
english phrase for ideas ;-) to help us continue
to give you the magazine you want.
Interviews
We talk to Julian J Mortimer, Student Teleki
Raul Joshua and the two guys who make up
Alligatoon Studios of Atomic Monsters fame,
Franck Demollière and Laurent Davené.
Also Riccard Linde, the Art Director behind
the highly succesfull and genre influencing
Battlefield series of computer game titles, talks
to us about his work and his new book;- ‘Game
Thanks again to all involved with the creation
of 3DCreative and to all of you for your
continued support.
This Month
Things have been very busy in the studio,
collecting all the content for this issue and
plannig future issues of 3DCreative, also
planning the iminent release of our brand new
Ed.
Zoran Cvetkovic
page 3 www.3dcreativemag.com
issue004 December 2005
editorial
an interview with
Julian J Mortimer
Hi could you tell us a bit about yourself?
Hello there I’m Julian. I’m a 30 year old. From
the UK. I’m mostly a modelling and texturing
artist, but also do concept design,
rigging, animation and some compositing.
Mostly focusing on creature work
When did you first notice you had artistic
talent?
Hmm I can’t say, when I was young that I
ever noticed I was particularly good at Art. At
school I was very average. It was only once I
left School I became interested in art. I started
teaching myself how to paint. Thereafter
people started commenting on my work. Then I
realized, I might actually be quite good.
What first got you started in 3D?
I started doing Computer Graphics by
accident really, I was making some simple
flash animations for a website back in 2001
and I happened to see some flash movies
that someone had used the program called
Poser this interested me and I got hold of the
program and made a few flash animations
using it for another website. At that time
someone mentioned the program Maya, a
program I had never heard of before, I got hold
of the trial of the program and I found it very
very interesting and a great challenge. I was
mostly selling my work online back then and I
decided to take a year off painting to have a go
at learning 3D. From then I never really looked
back. I taught my self Maya, after about a year
I starting getting a few job offers, but did not
feel I was good enough to take on professional
work. So I continued learning for another year.
I now work professionally for a small company
in London. Working on films and TV. Mostly
creature work. Programs I use are Maya.
(never really tried another 3d app), Photoshop,
Deep Paint, ZBrush and Shake.
page 5 www.3dcreativemag.com
issue004 December 2005
Julian J Mortimer
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