3DCreative Issue008 Apr2006,
[ Pobierz całość w formacie PDF ] ISSUE008 APRIL 2006 $4 / €3.25 / £2.25 ROSENMAN >> Head of 3D at Redrover Animation Studios, Canada, & Co-Director of the short film “Plumber” JOAN OF ARC >>This month we complete the mammoth tutorial series DIGITAL COMPOSITING >> More from our compositing Guru, Hasraf Dulull. MASTERCLASS >>Texturing a scene part 1 PROJECT OVERVIEWS >>3 more making of’s from our past gallery images ANDRÉ KUTSCHERAUER >> 3D Visualisation Artist interview. EDEN LAB >>Turin based 3D Studio & Car render wizards interview RICHARD 013 RICHARD ROSENMAN Head of 3D at Red Rover, Canada 032 COMPOSITING more digital compositing from Hasraf Dulull 006 A. KUTSCHERAUER 3D Visualisation Artist 024 EDEN LAB Turin Based Studio 3dcreative 053 MASTERCLASS Texturing a Scene part 1 by Richard Tilbury EDITOR Ben Barnes ASSISTANT EDITOR Chris Perrins MARKETING Lynette Clee DESIGNERS Matt Lewis Martin Shaw Bobby Brown Adam Shaw 061 MENTAL RAY part 3 of our ongoing series for Maya 065 JOAN OF ARC The 8th and Final part 042 GAME ART by Riccard Linde 066 NOKIA N90 by Ali Ismail ARTICLES Hasraf Dulull INTERVIEWS André Kutscheraur Richard Rosenman Luca for Eden Lab 072 DEEP FISH by Olga Antonenko 080 KAMESWARAN IYER by Prashant Sadaphule TUTORIALS Richard Tilbury Taylor Kingston Luciano Iurino Vojislav Milanovich Giuseppe Guglielmucci Niki Bartucci Florian Wild 085 DIGITAL ART MASTERS the new Project Overview book from 3DTotal 044 GALLERIES 10 of the Best MAKING OF Ali Ismail Olga Antonenko Prashant Sadaphule 090 RECRUITMENT Job Vacancies GALLERIES Rich Diamant Adrian Tiba Robert Czarny (TroC) Andrea Papini Anselm v. Seherr Rafael Ken Chasseur Artur “ArTooRo” Owsnicki 093 ABOUT US Zoo Publishing Information & Contacts page www.3dcreativemag.com issue008 april 006 contents ISSUE008 APRIL 2006 $4 / €3.25 / £2.25 ABOUT US is a new company comprising of a small team here in the Midlands, UK. This magazine is our irst project which we are hoping, with the support of the community, will build into a great resource and a highly anticipated monthly release. The ‘support of the community’ is an interesting point, where a ‘magazine for 3d artists’ is not an original idea, the marketing and distribution of this magazine, as far as we know, is a irst. It follows the principle of traditional magazines that are sold on news stands and in many outlets, but being a digital downloadable mag the many established web communities on the net are our outlets and newsstands. 3DCreative is supported by 3dexcellence, 3dkingdom, 3dlinks, 3dm, 3dmonkeys, 3dnuts, 3dpalace, 3dresources, 3dtotal, 3dvalley,123d, ambiguous arts, cgchannel, cgdirectory, cgfocus, cgunderground, childplaystudios, daz3d, deathfall, digitaltutors, kurv studio, max-realms, mediaworks, rendezvous3D, spinquad, subdivision, the3dstudio, thebest3d, vocanson & vanishingpoint.We look forward to lasting and successful partnerships with these CG community sites. ROSENMAN We are featuring heavily on the more geometric side of 3D this month, we interview product visualization artist André Kutscherauer, vehicle visualization masters ‘Eden Lab’ and the making of the Nokia N90 by Ali Ismail. For all you organic lovers, Richard Rosenman shows us what he does best and two more ‘making of’s’ being ‘Deep Fish’ by Olga Antonenko and ‘Kameswaran Iyer’ by Prashant Sadaphule show us how they went about their natural creations. >> Head of 3D at Redrover Animation Studios, Canada, & Director of the short film “Plumber” JOAN OF ARC >>This month we complete the mammoth tutorial series DIGTIAL COMPOSITING >> More from our compositing Guru, Hasraf Dulull. MASTERCLASS >>Texturing a scene part 1 PROJECT OVERVIEWS >>3 more making of’s from our past gallery images ANDRÉ KUTSCHERAUER >> 3D Visualisation Artist interview. EDEN LAB >>Turin based 3D Studio & Car render wizards interview Must not forget the Joan of Arc mega tutorial series which comes to close this month, well done to all who have followed it all the way through. Next month we start a new super tutorial series with versions for all the big 5 software packages, just check out the model we are making on the next month preview page! More tutorials from our in house texturer Richard Tilbury, and continued compositing excellence from Hasraf Dulull to mention a couple of many you will ind on this month’s 94 pages....as you can see, there’s plenty to be reading, so get going! WELCOME Welcome to all, from dedicated followers to irst time readers. April’s here and the magazine seems to be getting bigger! Which is a result from you guys, as a new publishing company things are tough at irst, but as we now are getting more an more subscribers we are starting to get the budget we need to boost the content, let me tell you some of what we have this month :- page 3 www.3dcreativemag.com issue008 april 006 editorial RICHARD Every month, many artists from around the world contribute to 3DCreative Magazine. This month, we would like to thank the following for their time, experiences and inspiration. Ali Ismail 3D modeler & Animator > Freelancer > Amman, Jordan Ali is currently working on multiple freelance projects until he inishes university. He will then have the opportunity to work as a full-time 3D artist and will continue to develop his 3D skills. His customers include ‘’Microsoft’’, ‘’Schadler Kramer Group Advertising’’ and many more. He also fully designed the irst 3D games that were released in Jordan. André Kutscherauer 3D artist > Munich/ Germany > Started with a program called “Raytrace Pro 2” for DOS. Then I learned Cinema 4D for animation and 3D Studio Max for Visualisation. I’m working with 3dsMax for more than six years now. I’m currently employed as 3D Operator in a Photo studio. After work I try to use the photo knowledge to realize some ideas and illustrations. Prashant Sadaphule 3D Artist. I started as a Visualize for prepress. For the last 6 years I have been working as a 3d Artist. I always loved to do 3D art, and in my spare time I really like to create high poly characters. I always loved to sculpt, and today I simply expanded this interest to 3D. Richard Rosenman Has over 10 years in the Animation industry Producing over 50 commercials for ilm & broadcast, most of which he has directed. With extensive experience in all aspects of animation from short & long form, series, gaming, effects, web & ilm, In 2003, he co-directed “Plumber”, a 5 min fully CG short ilm which won various festivals, was nominated for a 2004 BAFTA and was eligible for a 2005 American Academy award. Olga Antonenko Concept artist/mattepainter/ compositing artist/3D artist. Moscow, Russia. Started as a concept/background artist for animated ilms in 2000. Now working in cinema production. This year worked as a mattepainter and compositing artist on feature ilm “Wolfhound”. Currently working at Kinopostproduction department Channel One Russia on cinema and commercials production. page www.3dcreativemag.com issue008 april 006 contributors Luciano Iurino I started back in 1994 with 3D Studio on MS-Dos as modeler/texture artist. In 2001 I co-founded PM Studios (an Italian videogame developer) with some friends and I still work for it as Lead 3D Artist. Recently we have developed the videogame “ETROM – The Astral Essence”. I also work as freelancer for different magazines, web-portals, gfx and videogame companies. Recently I left the 3dsmax environment to move on XSI. Vojislav Milanovic 3D modeler & animator, vfx compositor, Anigraph studio, Banja Luka, Bosnia Self though allround 3D guy, started to doodle around in 3D about 8 years ago. In the last 5 years I have done a lot of various things from print and TV ads to gaming & movie graphics. Currently involved in multimedia study and character developing for an animated feature movie. One of my carrer goals is to work in a large studio and make my own animated movie. Niki Bartucci 3d modeler > Freelancer Bari, Italy > I started working in the ield of Computer Graphics in 2000 as an illustrator & web designer. In 2003 I started using 3d graphic software such as Cinema4D & later 3d Studio Max. That year I worked on ETROM - The Astral Essence, RPG video-game for PC, developed by PMstudios. Currently I’m a freelancer & I specialise in commercials. I Like 3d graphics and video-games, especially RPG & RTS video- games. Taylor Kingston 3D artist > Digital Illusions (DICE) > London Ontario, Canada > Started out with 3D on Studio Max 1. Self taught through high school, going to Sheridan College for tradition art, and Seneca College for Computer Animation where I switched over to Maya. Hoping to one day break into ilm, perhaps even getting into the directing side one day. Currently working at Digital Illusions as an object artist. Giuseppe Guglielmucci 3d modeler / 3d animator > Freelancer > Bari, Italy > I have began to use computers with the epoch of the vic20 and Cinema4d was my irst 3d software. I started working in the ield of CG in 1999 in commercial design. In 2003 I worked on ETROM - The Astral Essence, RPG video-game for PC, developed by PMstudios. Currently I’m a freelancer specialising in commercials, hoping to work in the video-games industry and develop my own game. page www.3dcreativemag.com issue008 april 006 contributors
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