3DCreative Issue008 Apr2006,

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ISSUE008 APRIL 2006 $4 / €3.25 / £2.25
ROSENMAN
>> Head of 3D at Redrover Animation Studios, Canada, & Co-Director of the short film “Plumber”
JOAN OF ARC
>>This month we complete the mammoth tutorial series
DIGITAL COMPOSITING
>> More from our compositing Guru, Hasraf Dulull.
MASTERCLASS
>>Texturing a scene part 1
PROJECT OVERVIEWS
>>3 more making of’s from our past gallery images
ANDRÉ KUTSCHERAUER
>> 3D Visualisation Artist interview.
EDEN LAB
>>Turin based 3D Studio & Car render wizards interview
RICHARD
013
RICHARD ROSENMAN
Head of 3D at Red Rover, Canada
032
COMPOSITING
more digital compositing from Hasraf Dulull
006
A. KUTSCHERAUER
3D Visualisation Artist
024
EDEN LAB
Turin Based Studio
3dcreative
053
MASTERCLASS
Texturing a Scene part 1 by Richard Tilbury
EDITOR
Ben Barnes
ASSISTANT EDITOR
Chris Perrins
MARKETING
Lynette Clee
DESIGNERS
Matt Lewis
Martin Shaw
Bobby Brown
Adam Shaw
061
MENTAL RAY
part 3 of our ongoing series for Maya
065
JOAN OF ARC
The 8th and Final part
042
GAME ART
by Riccard Linde
066
NOKIA N90
by Ali Ismail
ARTICLES
Hasraf Dulull
INTERVIEWS
André Kutscheraur
Richard Rosenman
Luca for Eden Lab
072
DEEP FISH
by Olga Antonenko
080
KAMESWARAN IYER
by Prashant Sadaphule
TUTORIALS
Richard Tilbury
Taylor Kingston
Luciano Iurino
Vojislav Milanovich
Giuseppe Guglielmucci
Niki Bartucci
Florian Wild
085
DIGITAL ART MASTERS
the new Project Overview book from 3DTotal
044
GALLERIES
10 of the Best
MAKING OF
Ali Ismail
Olga Antonenko
Prashant Sadaphule
090
RECRUITMENT
Job Vacancies
GALLERIES
Rich Diamant
Adrian Tiba
Robert Czarny (TroC)
Andrea Papini
Anselm v. Seherr
Rafael
Ken Chasseur
Artur “ArTooRo” Owsnicki
093
ABOUT US
Zoo Publishing Information & Contacts
page
www.3dcreativemag.com
issue008 april 006
contents
ISSUE008 APRIL 2006 $4 / €3.25 / £2.25
ABOUT US
is a new company comprising
of a small team here in the Midlands, UK.
This magazine is our irst project which we
are hoping, with the support of the community,
will build into a great resource and a highly
anticipated monthly release. The ‘support of
the community’ is an interesting point, where
a ‘magazine for 3d artists’ is not an original
idea, the marketing and distribution of this
magazine, as far as we know, is a irst. It
follows the principle of traditional magazines
that are sold on news stands and in many
outlets, but being a digital downloadable
mag the many established web communities
on the net are our outlets and newsstands.
3DCreative is supported by 3dexcellence,
3dkingdom, 3dlinks, 3dm, 3dmonkeys, 3dnuts,
3dpalace, 3dresources, 3dtotal, 3dvalley,123d,
ambiguous arts, cgchannel, cgdirectory,
cgfocus, cgunderground, childplaystudios,
daz3d, deathfall, digitaltutors, kurv studio,
max-realms, mediaworks, rendezvous3D,
spinquad, subdivision, the3dstudio, thebest3d,
vocanson & vanishingpoint.We look forward to
lasting and successful partnerships with these
CG community sites.
ROSENMAN
We are featuring heavily on the more
geometric side of 3D this month, we interview
product visualization artist André Kutscherauer,
vehicle visualization masters ‘Eden Lab’ and
the making of the Nokia N90 by Ali Ismail. For
all you organic lovers, Richard Rosenman
shows us what he does best and two more
‘making of’s’ being ‘Deep Fish’ by Olga
Antonenko and ‘Kameswaran Iyer’ by Prashant
Sadaphule show us how they went about their
natural creations.
>> Head of 3D at Redrover Animation Studios, Canada, & Director of the short film “Plumber”
JOAN OF ARC
>>This month we complete the mammoth tutorial series
DIGTIAL COMPOSITING
>> More from our compositing Guru, Hasraf Dulull.
MASTERCLASS
>>Texturing a scene part 1
PROJECT OVERVIEWS
>>3 more making of’s from our past gallery images
ANDRÉ KUTSCHERAUER
>> 3D Visualisation Artist interview.
EDEN LAB
>>Turin based 3D Studio & Car render wizards interview
Must not forget the Joan of Arc mega tutorial
series which comes to close this month, well
done to all who have followed it all the way
through. Next month we start a new super
tutorial series with versions for all the big 5
software packages, just check out the model
we are making on the next month preview
page! More tutorials from our in house texturer
Richard Tilbury, and continued compositing
excellence from Hasraf Dulull to mention a
couple of many you will ind on this month’s 94
pages....as you can see, there’s plenty to be
reading, so get going!
WELCOME
Welcome to all, from dedicated followers
to irst time readers. April’s here and the
magazine seems to be getting bigger! Which
is a result from you guys, as a new publishing
company things are tough at irst, but as we
now are getting more an more subscribers we
are starting to get the budget we need to boost
the content, let me tell you some of what we
have this month :-
page 3
www.3dcreativemag.com
issue008 april 006
editorial
RICHARD
Every month, many artists from around
the world contribute to 3DCreative
Magazine. This month, we would like
to thank the following for their time,
experiences and inspiration.
Ali Ismail
3D modeler & Animator >
Freelancer > Amman, Jordan
Ali is currently working on
multiple freelance projects until
he inishes university. He will
then have the opportunity to work as a full-time 3D
artist and will continue to develop his 3D skills. His
customers include ‘’Microsoft’’, ‘’Schadler Kramer
Group Advertising’’ and many more. He also fully
designed the irst 3D games that were released in
Jordan.
André
Kutscherauer
3D artist > Munich/ Germany >
Started with a program called
“Raytrace Pro 2” for DOS.
Then I learned Cinema 4D for
animation and 3D Studio Max for Visualisation. I’m
working with 3dsMax for more than six years now.
I’m currently employed as 3D Operator in a Photo
studio. After work I try to use the photo knowledge
to realize some ideas and illustrations.
Prashant
Sadaphule
3D Artist. I started as a
Visualize for prepress. For
the last 6 years I have been
working as a 3d Artist. I always
loved to do 3D art, and in my spare time I really
like to create high poly characters. I always loved
to sculpt, and today I simply expanded this interest
to 3D.
Richard Rosenman
Has over 10 years in the
Animation industry Producing
over 50 commercials for ilm
& broadcast, most of which he
has directed. With extensive
experience in all aspects of animation from short
& long form, series, gaming, effects, web & ilm,
In 2003, he co-directed “Plumber”, a 5 min fully
CG short ilm which won various festivals, was
nominated for a 2004 BAFTA and was eligible for a
2005 American Academy award.
Olga Antonenko
Concept artist/mattepainter/
compositing artist/3D artist.
Moscow, Russia. Started as
a concept/background artist
for animated ilms in 2000.
Now working in cinema production. This year
worked as a mattepainter and compositing artist
on feature ilm “Wolfhound”. Currently working
at Kinopostproduction department Channel One
Russia on cinema and commercials production.
page
www.3dcreativemag.com
issue008 april 006
contributors
Luciano Iurino
I started back in 1994 with
3D Studio on MS-Dos as
modeler/texture artist. In 2001
I co-founded PM Studios (an
Italian videogame developer)
with some friends and I still work for it as Lead 3D
Artist. Recently we have developed the videogame
“ETROM – The Astral Essence”. I also work as
freelancer for different magazines, web-portals,
gfx and videogame companies. Recently I left the
3dsmax environment to move on XSI.
Vojislav Milanovic
3D modeler & animator, vfx
compositor, Anigraph studio,
Banja Luka, Bosnia
Self though allround 3D guy,
started to doodle around in
3D about 8 years ago. In the last 5 years I have
done a lot of various things from print and TV ads
to gaming & movie graphics. Currently involved in
multimedia study and character developing for an
animated feature movie. One of my carrer goals
is to work in a large studio and make my own
animated movie.
Niki Bartucci
3d modeler > Freelancer
Bari, Italy > I started working in
the ield of Computer Graphics
in 2000 as an illustrator & web
designer. In 2003 I started
using 3d graphic software such as Cinema4D &
later 3d Studio Max. That year I worked on ETROM
- The Astral Essence, RPG video-game for PC,
developed by PMstudios. Currently I’m a freelancer
& I specialise in commercials. I Like 3d graphics
and video-games, especially RPG & RTS video-
games.
Taylor Kingston
3D artist > Digital Illusions
(DICE) > London Ontario,
Canada > Started out with 3D
on Studio Max 1. Self taught
through high school, going
to Sheridan College for tradition art, and Seneca
College for Computer Animation where I switched
over to Maya. Hoping to one day break into ilm,
perhaps even getting into the directing side one
day. Currently working at Digital Illusions as an
object artist.
Giuseppe
Guglielmucci
3d modeler / 3d animator >
Freelancer > Bari, Italy > I
have began to use computers
with the epoch of the vic20
and Cinema4d was my irst 3d software. I started
working in the ield of CG in 1999 in commercial
design. In 2003 I worked on ETROM - The Astral
Essence, RPG video-game for PC, developed by
PMstudios. Currently I’m a freelancer specialising
in commercials, hoping to work in the video-games
industry and develop my own game.
page
www.3dcreativemag.com
issue008 april 006
contributors
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