3DCreative Issue003 Nov2005,
[ Pobierz całość w formacie PDF ] issue003 November 2005 $4 / €3.25 / £2.25 Giboire Interview with Ninja Theory Studio’s Art Director Joan of Arc >>continuing complete monthly tutorial for Maya, Lighwave, C4D & XSI Rio Grande >>the Making of Rio Grande by Andrey Yamkovoy Vacant Planet >>an interview with Chris Neuhahn Win 3D Palace Training DVD’s >>we have 5 sets to give away Hugues 029 Hugues Giboire Continuing our ‘Careers in the CG Computer Industry series, we have an exclusiv interview with Ninja Theory Studio’s Creative Director Hugues Giboire Toy Story is 10! The Movie that started it all is 10 years old this month Chris Neuhahn Creator of the Vacant Planet series talks to 3DCreative James Ku Exclusive Interview Jorge Baldeon Exclusive Interview Joan of Arc Continuing Tutorials for Maya, XSi, C4d & LW The Corridor The last part of this texturing tutorial Rio Grande The Making of Rio Grande by Andrey Yamkovoy Porsche 356 Part 2 of this Car Modeling tutorial by Karabo Legwaila 10 of the best Jorge Baldeon, Axel Ritter, Jonas Thornqvist, Benjamin Brosdau, Marcelo Eder, Bonar Siregar, Dorian Bushi, Michael Knap, Rudolf Herczog, & Dave Butler. 024 3dcreative 019 Zoo Publishing 005 Editor Ben Barnes 012 Assistant Editor Chris Perrins 054 Marketing Kelly Payne 046 Articles BVHE & Image.net Hugues Giboire Richard Tilbury Ben Barnes 056 070 Interviews James Ku Chris Neuhahn Jorge Baldeon 040 Tutorials Richard Tilbury Karabo Legwaila Andrey Yamkovoy Taylor Kingston Luciano Iurino Vojislav Milanovich Giuseppe Guglielmucci 082 3D Palace DVD’s We have 5 sets of 4 Training DVD’s from the 3D Palace team to give away. Galleries Jorge Baldeon Axel Ritter Jonas Thornqvist Benjamin Brosdau Marcelo Eder, Bonar Siregar Dorian Bushi Michael Knap, Rudolf Herczog Dave Butler page 2 www.3dcreativemag.com issue 03 November 2005 contents & contributors Welcome to the 3rd issue of 3DCreative Magazine A digital publication for CG creatives around the globe. 3DCreative Magazine focuses on techniques, tutorials, interviews, articles, project over views and galleries. We have news and reviews too but we find that these topics are best covered by the online news and CG sites that thrive on daily updates. Our magazine will focus on becoming more of a timeless resource for artists to turn to again and again whether you view it from your screen or choose to print it off. 3DCreative magazine customers free, as an extra download. Please follow the instructions on page 54 to get it now! Plus, if you are new to 3DCreative then don’t forget that you can get the previous 2 parts of the tutorial by purchasing the last 2 issues. 3DS Maxer’s are treated to the 3rd and final part of Richard Tilbury’s ‘Corridor Series’ (Which is not a dull as it sounds!), The making of ‘Rio Grande’ by Andrey Yamkovoy and the 2nd part of the modeling for Karabo Legwaila’s ‘Porsche 356’. thriving after the release of Pixar’s Toy Story, we celebrate by taking a look at the imminent release of the 10th Anniversary Special Edition Toy Story 1 & 2 DVD set. About us is a new company comprising of a small team here in the Midlands UK. This magazine is our first project which we are hoping with the support of the community will build into a great resource and a highly anticipated monthly release. The ‘Support of the Community’ is an interesting point, where a ‘magazine for 3d artists’ is not an original idea, the marketing and distribution of this magazine as far as we know is a first. It follows the principle of traditional magazines that are sold on news stands and in many outlets but being a digital downloadable mag the many established web communities on the net are our outlets and newsstands. To obtain information on how you can become a 3dcreative reseller, or to view the list of 3DCreative Mag supporting sites, take a look at the ‘About’ section on page 87, and we look forward to lasting and successful partnership with these CG community sites. Inspiration Hugues Giboire is Creative Director of Ninja Theory Studios, and has kindly taken time from his schedule to offer advice to all in this interview, which completes the ‘Careers in 3D Computer Graphics’ series of articles. Techniques and Tutorials This issue, in a continuing trend for 3DCreative is even bigger than last months issue, 84 pages, not including the Massive Joan of Arc Tutorials by Michel Roger, which is a big selling point for many. In it’s 3rd month re-written for Maya, Lightwave, Cinema 4D & XSI, the Joan of Arc Tutorials are available to Interviews with James Ku, Jorge Baldeon and Chris Neuhahn of Vacant Planet fame, complete an amazing month of interviews. The inspiration continues with our galleries showing a selection of ‘Ten of the Best’ recent digital works. Industry 10 years on and the CG Movie Industry is page 3 www.3dcreativemag.com issue 03 November 2005 editorial an interview with James Ku Hi could you tell us a bit about yourself? My name is James Ku. I’m a professional CG artist working in the gaming related industry. I’m 26 years old and live and work in the Boston area. I’ve been doing CG for almost ten years now, though for four of those years I was at university and didn’t get to do as much CG as I would have liked. Now I work for a small company called Whatif Productions developing content for our next gen realtime engine. What first got you started in 3D? I first got into CG in high school when I was about 16 years old. My school participated in an engineering competition called US FIRST (it’s just called FIRST now). It was a competition designed to promote engineering to high school students by pairing them up with a company or university to build a remote controlled machine to play a game, usually something like placing a ball into a basket etc. Anyway Autodesk was a big sponsor and gave every team a free copy of AutoCAD (version 11 then) and their new 3d software at the time – 3D Studio Max v1.0. I was in charge of helping to design the parts that we needed to machine so I first did 3d modeling with AutoCAD but soon I moved to using 3ds max and have been using it since. It’s been really wild to see how 3ds max has matured from 1.0 to its current incarnation as 8.0. You majored in Biology Johns Hopkins University and then went do to pursue a career in 3D. What do you think you would have done if you didn’t choose the career that you have? Well I think I should start by saying that I’m Asian, Chinese to be exact. And I think that many Asian kids would agree with me when I say that as an Asian child of immigrant parents, you basically have 3 choices in what you’re going to do when you grow up, you can be a) a lawyer, b) a doctor, or c) some sort of engineer. Anyway Asian parents (especially immigrant parents like mine) are obsessively concerned with the success of their children. page 5 www.3dcreativemag.com issue 03 november 05 interview : James Ku
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